Template:Wizard Skills

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Name Level Type Damage Scaling Description
Fire Pillar
  • Max Level: 10
Active Magic, AoE, Fire INT,

1 blue gemstone

Summons a pillar of fire on a targeted spot.

Enemies that come into contact will be damaged by Fire element magic damage.

Sightrasher
  • Max Level: 10
Active Magic, AoE, Fire INT Attack enemies by shooting fireballs in 8 directions that radiate away from caster and inflict Magic damage and knockback enemies by 5 cells.

Requires Sight to be casted beforehand.

Damage TBD

Jupitel Thunder
  • Max Level: 10
Active Magic, AoE, Wind INT Fires a ball of crackling Wind element lightning and knocks back the target.

Knockback range: TBD

Damage: TBDs

Sight Blaster
  • Max Level: 10
Active Magic, AoE, Fire INT Summons a protective fire ball that will encircle the caster.

When an enemy approaches the caster, the fire ball will inflict damage and push enemy backwards. Dispel skill when enemy is hit. Knockback effect has no effect during War of Emperium.

Fire Pillar
  • Max Level: 10
Active Magic, AoE, Fire INT,

1 blue gemstone

Summons a pillar of fire on a targeted spot.

Enemies that come into contact will be damaged by Fire element magic damage..

Lord Of Vermillion
  • Max Level: 10
Passive Passive INT Changes Thunderstorm into Lord of Vermillion.

Each level increases the damage dealt by Thunderstorm.

Damage increase: [INT x [3 x Skill Level] / 100]%

Water Ball
  • Max Level: 10
Active Magic, Single Target, Water INT The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).

Deal continuous damage to a target as long as you're standing in water.

Damage: TBD

Frost Nova
  • Max Level: 10
Passive Passive None Frost Diver becomes an AoE spell.

Increase base damage and AoE size based on level of Frost nova.

AoE Size: TBD

Damage: TBD

Storm Gust
  • Max Level: 10
Active Magic, AoE, Water INT Summons a blizzard in a target area.

Deals Water element damage multiple times. Each hit has a chance to freeze enemies and will knock the enemy in a random direction.

Freeze chance: TBD

Damage: TBD

Earth Spike
  • Max Level: 10
Active Magic, Single Target, Earth INT Inflict Earth element Magic Damage on a target.

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

Heaven's Drive
  • Max Level: 10
Active Magic, AoE, Earth INT Skewers targets in an area with Earth element spikes

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

Mystical Amplification
  • Max Level: 10
Active Buff None Amplifies MATK and drain SP every second

MATK bonus: TBD

SP drain: TBD

Ganbantein
  • Max Level: 1
Active AoE Support 1 Blue Gemstone,

1 Yellow Gemstone

Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell around targetted spot.

This skill will cancel Land Protector on areas that have been enchanted by the skill. This skill is unaffected by items or skills that remove Gemstone requirement

Gravitational Field
  • Max Level: 10
Active Magic, AOE, Neutral INT Place a gravity field that will deal damage over time.

Hits multiple times according to skill level.

Hits: TBD

Damage: TBD

Napalm Vulcan
  • Max Level: 5
Passive Passive None Soul Strike and Napalm Beat will hit additional times according to skill level.

Soul Strike hits: [1 + Skill Level]

Napalm Beat hits: [1 + Skill Level / 2]

Soul Drain
  • Max Level: 10
Passive Passive None When killing an enemy with Magic Attack, restore SP based on the level of this skill and base level of the target.

Scaling: TBD

Earthquake
  • Max Level: 10
Active Magic, AoE, Earth INT, STR, ATK, Base Level Deal Earth element damage to enemies around the caster.

Adds a portion of your STR and ATK to the damage formula. When Reading Spellbook is learned, adds base level scaling to the damage formula

Scaling: TBD