Wizard
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Wizard, High Wizard, Warlock, and Arch Mage are jobs focused on Magical DPS, both single target and Area of Effect (AoE).
They're glass cannons with incredible AoE damage.
It typically uses either Staves or Dagger to deal damage.
Wizard could be categorized as 3 main playstyle:
- AoE Dual Elemental
- Single Target Dual Elemental
- Tetra Vortex All Elements
Player Guides
Outdated
Skills
Mage
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:IncreaseSpRecovery.png Increase SP Recovery |
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Passive | Passive | None | Restores SP every 10 sec while idle.
Max SP affects how much SP restoration is increased by this skill. Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP |
| File:Sight.png Sight |
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Active | Buff | None | Summon a fire ball that will reveal nearby hidden enemies or allies.
Duration : TBDs |
| File:NapalmBeat.png Napalm Beat |
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Active | Magical, AoE, Ghost | INT | Uses Ghost element telekinetic power to attack a target and enemies around it.
Damage is divided by the amount of targets hit. Damage: TBD |
| File:SafetyWall.png Safety Wall |
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Active | Ground Buff | None | Creates a magic barrier 1 cell on the ground.
Blocks physical melee damage by certain times. Duration: [5 + [5 x Skill Level]] Seconds Hits: [1 x Skill Level] |
| File:SoulStrike.png Soul Strike |
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Active | Magic, Single Target, Ghost | INT | Summons spirit to deal Ghost element damage to a target.
Leveling this skill will increase the amount of times this skill will hit. This skill deals additional base damage against Undead monsters Damage: TBD Extra undead damage: TBD |
| File:ColdBolt.png Cold Bolt |
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Active | Magic, Single Target, Water | INT | Summon Water element bolts of frigid ice to strike an enemy.
Each skill level increases the amount of times this skill will hit. Amount of hit: TBD Damage: TBD |
| File:FrostDiver.png Frost Diver |
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Active | Magic, Single Target, Water | INT | Inflict Water element Magic Damage on a target.
has a chance to inflict Freeze status. Freeze chance: [35 + [10 x Skill Level]] |
| File:StoneCurse.png Stone Curse |
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Active | Debuff | None,
Requires 1 Red Gemstone |
Inflicts the Petrify status to a target.
When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified. Petrify chance: [20 + [10 x Skill Level]] |
| File:FireBall.png Fire Ball |
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Active | Magic, AoE, Fire | INT | Shoot a fireball at a target.
Deals AoE damage around target. Damage: TBD |
| File:FireWall.png Fire Wall |
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Active | Magic, AoE, Fire | INT | Create a wall of fire on a target area.
Deals damage and knocks back enemies when hit. Amount of hits: [2 + Skill Level] Duration: [4 + Skill Level] seconds |
| File:FireBolt.png Fire Bolt |
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Active | Magic, Single Target, Fire | INT | Attacks a target with arrows of Fire element.
Each skill level increases the amount of time this skill will hit. Amount of hit: TBD Damage: TBD |
| File:LightningBolt.png Lightning Bolt |
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Active | Magic, Single Target, Wind | INT | Calls down Wind element lightning to smite an enemy.
Each skill level increases the amount of time this skill will hit. Amount of hit: TBD Damage: TBD |
| File:ThunderStorm.png Thunder Storm |
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Active | Magic, AoE, Wind | INT | Summon Wind element lightning to rain down on a targeted enemy and around it.
Each skill level increases the amount of time this skill will hit. Amount of hit: TBD Damage: TBD' |
| File:BladeMastery.png Blade Mastery |
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Active | Magic, AoE, Wind | INT | Increases damage dealt to all size monsters when equipped with the following weapons:
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| File:RodMastery.png RodMastery |
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Active | Magic, AoE, Wind | INT | Increases damage dealt to all size monsters when equipped with the following weapons:
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Wizard & High Wizard
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:FirePillar.png Fire Pillar |
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Active | Magic, AoE, Fire | INT,
1 blue gemstone |
Summons a pillar of fire on a targeted spot.
Enemies that come into contact will be damaged by Fire element magic damage. |
| File:Sightrasher.png Sightrasher |
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Active | Magic, AoE, Fire | INT | Attack enemies by shooting fireballs in 8 directions that radiate away from caster and inflict Magic damage and knockback enemies by 5 cells.
Requires Sight to be casted beforehand. Damage TBD |
| File:JupitelThunder.png Jupitel Thunder |
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Active | Magic, AoE, Wind | INT | Fires a ball of crackling Wind element lightning and knocks back the target.
Knockback range: TBD Damage: TBDs |
| File:Sightblaster.png Sight Blaster |
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Active | Magic, AoE, Fire | INT | Summons a protective fire ball that will encircle the caster.
When an enemy approaches the caster, the fire ball will inflict damage and push enemy backwards. Dispel skill when enemy is hit. Knockback effect has no effect during War of Emperium. |
| File:FirePillar.png Fire Pillar |
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Active | Magic, AoE, Fire | INT,
1 blue gemstone |
Summons a pillar of fire on a targeted spot.
Enemies that come into contact will be damaged by Fire element magic damage.. |
| File:LordOfVermillion.png Lord Of Vermillion |
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Passive | Passive | INT | Changes Thunderstorm into Lord of Vermillion.
Each level increases the damage dealt by Thunderstorm. Damage increase: [INT x [3 x Skill Level] / 100]% |
| File:WaterBall.png Water Ball |
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Active | Magic, Single Target, Water | INT | The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).
Deal continuous damage to a target as long as you're standing in water. Damage: TBD |
| File:FrostNova.png Frost Nova |
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Passive | Passive | None | Frost Diver becomes an AoE spell.
Increase base damage and AoE size based on level of Frost nova. AoE Size: TBD Damage: TBD |
| File:StormGust.png Storm Gust |
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Active | Magic, AoE, Water | INT | Summons a blizzard in a target area.
Deals Water element damage multiple times. Each hit has a chance to freeze enemies and will knock the enemy in a random direction. Freeze chance: TBD Damage: TBD |
| File:EarthSpike.png Earth Spike |
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Active | Magic, Single Target, Earth | INT | Inflict Earth element Magic Damage on a target.
Each skill level increases the amount of hits. Hits amount: TBD Damage: TBD |
| File:HeavenDrive.png Heaven's Drive |
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Active | Magic, AoE, Earth | INT | Skewers targets in an area with Earth element spikes
Each skill level increases the amount of hits. Hits amount: TBD Damage: TBD |
| File:MysticalAmplification.png Mystical Amplification |
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Active | Buff | None | Amplifies MATK and drain SP every second
MATK bonus: TBD SP drain: TBD |
| File:Ganbantein.png Ganbantein |
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Active | AoE Support | 1 Blue Gemstone,
1 Yellow Gemstone |
Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell around targetted spot.
This skill will cancel Land Protector on areas that have been enchanted by the skill. This skill is unaffected by items or skills that remove Gemstone requirement |
| File:GravitationalField.png Gravitational Field |
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Active | Magic, AOE, Neutral | INT | Place a gravity field that will deal damage over time.
Hits multiple times according to skill level. Hits: TBD Damage: TBD |
| File:NapalmVulcan.png Napalm Vulcan |
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Passive | Passive | None | Soul Strike and Napalm Beat will hit additional times according to skill level.
Soul Strike hits: [1 + Skill Level] Napalm Beat hits: [1 + Skill Level / 2] |
| File:SoulDrain.png Soul Drain |
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Passive | Passive | None | When killing an enemy with Magic Attack, restore SP based on the level of this skill and base level of the target.
Scaling: TBD |
| File:Earthquake.png Earthquake |
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Active | Magic, AoE, Earth | INT, STR, ATK, Base Level | Deal Earth element damage to enemies around the caster.
Adds a portion of your STR and ATK to the damage formula. When Reading Spellbook is learned, adds base level scaling to the damage formula Scaling: TBD |
Warlock
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:WhiteImprison.png White Imprison |
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Active | Buff/Debuff, Single Target | None | Locks a target ally or enemy in a transparent box that prevent damage except from Ghost element magic.
Has no effect on Boss monsters. Success rate: [40 + 10 x Skill Level]% Duration: [8 + 2 x Skill Level] Seconds |
| File:SoulExpansion.png SoulExpansion |
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Passive | None | None | Increases the AoE size of Napalm Beat
AoE per level : TBDs |
| File:JackFrost.png Jack Frost |
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Active | Magical, AoE, Water | INT | Deals magic damage to enemies around the target.
Damage: TBD |
| File:FrostMisty.png Frost Misty |
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Passive | None | None | Increase Water element magic damage.
Water damage bonus: [1 x Skill Level]% |
| File:EarthStrain.png Earth Strain |
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Active | Magic, AoE, Earth | INT | Uplifts the earth and inflict magic damage to all enemies within skill range.
When learned, increases Earth element magic damage. Damage: TBD AoE Range: TBD Earth damage bonus: [1 x Skill Level]% |
| File:MarshOfAbyss.png Marsh Of Abyss |
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Active | Debuff, Single Target | INT, Job Level | Curses a target, reducing its Movement Speed, Defense, and Flee rate.
Caster's INT and Job Level affect its effectiveness. Success rate: TBD Movement speed debuff: [-40 - 10 x Skill Level]% Defense debuff: TBD Flee rate debuff: TBD |
| File:MaximizeMagic.png Maximize Magic |
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Active | Buff | None | Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.
Increases SP cost by 25%. Magic damage bonus: [20 x Skill Level]% |
| File:SiennaExecrate.png Sienna Execrate |
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Active | Debuff, AoE | None | Inflicts the Petrify status to a target and its surrounding.
Petrify chance: [42 + 6 x Skill Level]% |
| File:Radius.png Radius |
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Passive | None | None | Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.
Magic range: [1 x Skill Level] Magic range: [1 x Skill Level] |
| File:Stasis.png Stasis |
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Active | Debuff, AoE | None | Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.
The duration is reduced by DEX and VIT of Target.
Minimum duration: 10 seconds. |
| File:DrainLife.png Drain Life |
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Active | Magic, Single Target, Undead | INT | Deal damage to a target.
There's a chance to absorb 100% of the damage dealt as HP. Drain chance: [75 + 5 x Skill Level]% Damage: TBD |
| File:CrimsonRock.png Crimson Rock |
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Active | Magic, AoE, Fire | INT | Summons huge meteorites to deal high Fire element magic damage on a target and enemies surrounding it.
Enemies hit have a chance to get stunned. Stun chance: TBD Damage: TBD |
| File:Inferno.png Inferno |
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Passive | None | None | Increases damage dealt with Fire element Magic damage.
Fire damage boost: [1 x Skill Level]%' |
| File:Comet.png Comet |
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Active | Magic, AoE, Neutral | INT | Deals Neutral element damage to a large area
Damage: TBD |
| File:ChainLightning.png Chain Lightning |
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Passive | None | INT | While using a Mage, Wizard, Warlock, or Arch Mage Wind element spell that targets an enemy,
Chain Lightning will bounce between targets surrounding that enemy. If there's only 1 target, then it increases amount of hits up to 4 times. Increases damage dealt by Wind elemental magic. Damage: TBD Wind damage boost: [1 x Skill Level]% |
| File:TetraVortex.png Tetra Vortex |
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Active | Magic, AoE, Multiple Elements | INT | This spell can only be used when you have at least 4 Elemental Balls active.
Deal different elemental magic damage depending on the element of the magic balls that are summoned. If all balls are a different element, the damage will be neutral. Has a chance to inflict multiple status ailments depending on the magic balls summoned. List of ailments:
Damage: TBD |
| File:SummonFireBall.png Summon Fire Ball |
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Passive | Passive | None | When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Fire Ball.
These Fire Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once. Chance to summon: [1 x Skill Level]% |
| File:SummonLightningBall.png Summon Lightning Ball |
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Passive | Passive | None | When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Lightning Ball.
These Lightning Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once. Chance to summon: [1 x Skill Level]% |
| File:SummonWater Ball.png Summon Water Ball |
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Passive | Passive | None | When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Water Ball.
These Water Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once. Chance to summon: [1 x Skill Level]% |
| File:SummonStoneBall.png Summon Stone Ball |
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Passive | Passive | None | When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Stone Ball.
These Stone Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once. Chance to summon: [1 x Skill Level]% |
| File:Release.png Release |
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Active | Magical, Single Target, Multiple Element | None | You can activate a spell, which is saved via Reading Spellbook or release your active Elemental Balls that are currently summoned to deal Magical damage to a Single Target.
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| File:DeathBound.png Freezing Spell |
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Passive | Passive | INT, Base Level | To preserve magic by Reading Spellbook, Warlock has to learn the basic preserving skills.
The number of magic that can be maintained increased depending on caster's Base Level, and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
| File:ReadingSpellbook.png Reading Spellbook |
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Passive | Passive | None | Warlocks can preserve their magic by reading spell books and can release those preserved spell with the Release Skill.
However, Reading Spellbook can't save skills which are not learned yet. |
Arch Mage
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:DeadlyProjection.png Deadly Projection |
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Active | Magic, Single Target, Undead | INT | Corrupts the target's somatic cells.
Negates target Magic Immunity for the skill duration and inflict Undead element magic damage. Duration: TBD Damage: TBD |
| File:DestructiveHurricane.png Destructive Hurricane |
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Active | Magic, AoE, Wind | INT | Creates a strong gust around you, inflicting Wind elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP. Does not stack with other AP generating passives. If Climax status is active, the effect will change according to the Climax skill level
Learning this skill passively increases Wind Elemental magic damage by 1% per level. |
| File:RainOfCrystal.png Rain of Crystal |
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Active | Magic, AoE, Water | INT | Rains strong icicles in a targeted area.
Inflicts Water element magic damage to enemies within range. Area size: TBD Damage: TBD |
| File:MysteryIllusion.png Mystery Illusion |
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Active | Magic, Single Target, Shadow | INT | Cast shadow magic in a targeted area.
Inflict Shadow element magic damage to targets within range. Area size: TBD Damage: TBD |
| File:ViolentQuake.png Violent Quake |
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Active | Magic, AoE, Earth | INT | Creates a strong gust around you, inflicting Earth elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP. Does not stack with other AP generating passives. If Climax status is active, the effect will change according to the Climax skill level
Learning this skill passively increases Earth Elemental magic damage by 1% per level. |
| File:SoulVulcanStrike.png Soul Vulcan Strike |
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Passive | Passive | None | Increases damage dealt by Ghost element magic damage.
Damage increase: [4 x Skill Level]% |
| File:StratumTremor.png Stratum Tremor |
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Active | Magic, AoE, Earth | INT | Shakes the ground to inflict Earth element magic damage to targets within skill range.
Area size: TBD Damage: TBD |
| File:AllBloom.png All Bloom |
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Active | Magic, AoE, Fire | INT | A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration, inflicting Fire elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP. Does not stack with other AP generating passives. If Climax status is active, the effect will change according to the Climax skill level
Learning this skill passively increases Fire Elemental magic damage by 1% per level. |
| File:CrystalImpact.png Crystal Impact |
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Active | Magic, AoE, Water | INT | Creates two powerful waves, inflicting Water elemental damage to targets within range.
When this spell is learned, dealing damage with spells generate AP. Does not stack with other AP generating passives. If Climax status is active, the effect will change according to the Climax skill level
Learning this skill passively increases Water Elemental magic damage by 1% per level. |
| File:TwoHandedStaffMastery.png Two-Handed Staff Mastery |
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Passive | Passive | None | Increases magical damage when equipped with a Two-Handed Staff.
Bonus: [1 x Skill Level]% |
| File:AstralStrike.png Astral Strike |
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Active | Magic, Single Target, Neutral | INT | Drops a powerful meteorites on the ground to inflict Neutral elemental magic damage overtime during skill duration.
Duration: TBD Damage: TBD |
| File:StormCannon.png Storm Cannon |
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Active | Magic, AoE, Wind | INT | Shoots a vortex of wind in a straight line to the target.
Inflicts Wind element magic damage to the targets in a straight line. Range: TBD Damage: TBD |
| File:Crimson Arrow.png Crimson Arrow |
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Passive | Passive | None | Upgrades Fireball into Crimson Arrow, increases base damage of Fireball.
Base damage increase: TBD |