Template:Swordsman Skills
From trifecta
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:IncreaseHpRecovery.png Increase HP Recovery |
|
Passive | Passive | None | Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration increases. Formula: HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) (Example: Lv10 = 50 + 2% Max HP) |
| File:Bash.png Bash |
|
Active | Melee, Single Target | STR | Hits a single enemy with a strong blow.
Damage Formula: Damage = ATK × (100% + 30% × SkillLv) Lv10 Damage: 400% ATK If Fatal Blow is learned: Bash also gains Stun Chance. |
| File:Provoke.png Provoke |
|
Active | Debuff | None | Enrages a target, forcing it to attack you.
Effect:
Cannot be used on boss monsters. |
| File:AutoBerserk.png Auto Berserk |
|
Passive | Buff | None | When HP drops below 25%, automatically enters “Berserk” state.
Effect:
|
| File:MovingHpRecovery.png Moving HP Recovery |
|
Passive | Regeneration | None | Allows natural HP regeneration while moving.
Note:
|
| File:MagnumBreak.png Magnum Break |
|
Active | Fire AoE + Buff | STR | Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.
Damage Formula: AoE Damage = ATK × (100% + 20% × SkillLv) Fire Lv10 Damage: 300% ATK Fire Buff: Normal attacks deal +10% Fire damage for 10 seconds. |
| File:Endure.png Endure |
|
Active | Buff | None | Prevents flinching when hit and increases MDEF.
Duration: (10 + 3 × SkillLv) seconds MDEF Bonus: SkillLv Effect ends after 7 hits or after duration ends. |
| File:FatalBlow.png Fatal Blow |
|
Passive | Bash Enhancement | None | Adds a chance for Bash to stun the target.
Stun Chance: (BashLv × BaseLv)% (Chance is capped by normal RO stun rules) |