Template:Assassin Skills: Difference between revisions

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|Increases the damage of the, weapon in the right hand when equipped with two weapons.  
|Increases the damage of the, weapon in the right hand when equipped with two weapons.  
Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.
Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.
'''Damage: 50 + [10 x skill level]%'''
'''Damage: 50 + [10 x skill level]%'''
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|-
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|Increases the damage of the, weapon in the left hand when equipped with two weapons.  
|Increases the damage of the, weapon in the left hand when equipped with two weapons.  
Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.
Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.
'''Damage: 30 + [10 x skill level]%'''
'''Damage: 30 + [10 x skill level]%'''
|-
|-
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| style="text-align: center;" | None
| style="text-align: center;" | None


|Increases damage dealt to Small, Medium, and Large size monsters when equipped with a katar.,
|Increases damage dealt to Small, Medium, and Large size monsters when equipped with a katar.
 
'''Damage Increase : 1% per skill level'''
'''Damage Increase : 1% per skill level'''
|-
|-
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|Directs a flurry of rapid katar strikes that will have a chance of inflicting the Stun status on the target.
|Directs a flurry of rapid katar strikes that will have a chance of inflicting the Stun status on the target.
If the target has 95% HP or higher, double the base damage of the skill.
If the target has 95% HP or higher, double the base damage of the skill.
If sonic blow kills the target, the cooldown will be reset.
If sonic blow kills the target, the cooldown will be reset.


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|Deals damage to a target and surrounding enemies.
|Deals damage to a target and surrounding enemies.
Deals additional damage if in the Hiding state.
Deals additional damage if in the Hiding state.
Enemies hit will have their movement speed reduced for 1 second.
Enemies hit will have their movement speed reduced for 1 second.


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|Enchants the target's weapon with the ''Poison'' element.
|Enchants the target's weapon with the ''Poison'' element.
Adds a chance to inflict the Poison status on enemies hit while enchant poison is active.
Adds a chance to inflict the Poison status on enemies hit while enchant poison is active.
Increases damage dealt by poison element magic damage.
Increases damage dealt by poison element magic damage.


'''Duration: 15 + [15 x skill level seconds]'''
'''Duration: 15 + [15 x skill level seconds]'''
'''Magic damage buff: [1 x skill level]%'''
'''Magic damage buff: [1 x skill level]%'''
|-
|-


| style="text-align: left;" | [[file:Provoke.png]] Provoke
| style="text-align: left;" | [[file:PoisonReact.png]] Poison React
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Debuff
| style="text-align: center;" | Buff
| style="text-align: center;" | None
| style="text-align: center;" | None


|Enrage a target, forcing them to attack you
|When taking damage there is a chance to counter with the ''Envenom'' skill.
Provoke effect:
 
If ''Double Attack'' is learned the counter chance is increased.


*'''Increases a provoked target's ATK by [5 + 3 x skill level]%'''
When hit with a poison element skill it will reflect the damage instead.


*'''Decreases a provoked target's DEF by [10 + 5 x skill level]%'''
'''Duration: 15 + [5 x skill level] seconds'''
|-
|-


| style="text-align: left;" | [[file:Endure.png]] Endure
| style="text-align: left;" | [[file:VenomDust.png]] Venom Dust
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
| style="text-align: center;" | Magic, Debuff
| style="text-align: center;" | None
| style="text-align: center;" | INT, CRIT,
 
1 Red Gemstone
|Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
 
*'''Duration: 10 + [3 x skill level] seconds'''


*'''Increased MDEF: 1 x skill level'''
|Contaminates the ground placing a poisonous cloud on a targeted area.
|-


| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
Enemies in the cloud will take poison damage over time and have a chance to be inflicted with the '''Poison''' status.
| style="text-align: left;" |
* '''Max Level''': 1
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
| style="text-align: center;" | None


|When the user's HP falls below 25% :
This skill will deal damage based on the max level of this skill instead of the used level.


*'''Increased ATK by 32%'''
Each level has a different duration.


*'''Reduce DEF by 55%'''
'''Duration: 8 + [2 x skill level] seconds'''
|-
|-


| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
| style="text-align: left;" | [[file:VenomSplasher.png]] Venom Splasher
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 1
* '''Max Level''': 10
| style="text-align: center;" | Passive
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
| style="text-align: center;" | Magic, Debuff
| style="text-align: center;" | None
| style="text-align: center;" | INT, CRIT
 
|Bash will now have a chance to stun the target.
 
'''Stun Chance: [Bash level x Base level]%'''
|-


| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
|Plants a time bomb on a target which will explode after a duration dealing ''Poison'' magic damage to targets nearby with a chance of inflicting the ''Poison Status''.
| style="text-align: left;" |
* '''Max Level''': 1
| style="text-align: center;" | Active
| style="text-align: center;" | Debuff
| style="text-align: center;" | None


|Enables natural HP regen while moving
'''Damage: TBD'''
'''Increase HP Recovery''' skill does not affect '''Moving HP Recovery'''


'''While moving, natural regen is decreased by 75%'''
|-
|-
|}
|}

Revision as of 02:52, 3 July 2023

Name Level Type Damage Scaling Description
File:RightHandMastery.png Right-hand Mastery
  • Max Level: 5
Passive Passive Passive Increases the damage of the, weapon in the right hand when equipped with two weapons.

Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.

Damage: 50 + [10 x skill level]%

File:LeftHandMastery.png Left-hand Mastery
  • Max Level: 5
Passive Passive Passive Increases the damage of the, weapon in the left hand when equipped with two weapons.

Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.

Damage: 30 + [10 x skill level]%

File:KatarMastery.png Katar Mastery
  • Max Level: 10
Passive Passive None Increases damage dealt to Small, Medium, and Large size monsters when equipped with a katar.

Damage Increase : 1% per skill level

File:Cloaking.png Cloaking
  • Max Level: 10
Buff Passive None Initiates the Cloaking status, which hides the caster from enemies without disabling movement. However, there is a movement penalty when away from a wall.

If cloaking is below level 3, you may only cloak near walls.

While Cloaking, your critical hit rate is doubled.

SP Cost : 1 SP every 0.5 x skill level seconds

File:SonicBlow.png Sonic Blow
  • Max Level: 10
Active Melee, Single Target STR, CRIT Directs a flurry of rapid katar strikes that will have a chance of inflicting the Stun status on the target.

If the target has 95% HP or higher, double the base damage of the skill.

If sonic blow kills the target, the cooldown will be reset.

Damage TBD

File:Grimtooth.png Grimtooth
  • Max Level: 5
Active Melee, AoE STR, CRIT Deals damage to a target and surrounding enemies.

Deals additional damage if in the Hiding state.

Enemies hit will have their movement speed reduced for 1 second.

Damage TBD

File:EnchantPoison.png Enchant Poison
  • Max Level: 10
Active Buff None Enchants the target's weapon with the Poison element.

Adds a chance to inflict the Poison status on enemies hit while enchant poison is active.

Increases damage dealt by poison element magic damage.

Duration: 15 + [15 x skill level seconds]

Magic damage buff: [1 x skill level]%

File:PoisonReact.png Poison React
  • Max Level: 10
Active Buff None When taking damage there is a chance to counter with the Envenom skill.

If Double Attack is learned the counter chance is increased.

When hit with a poison element skill it will reflect the damage instead.

Duration: 15 + [5 x skill level] seconds

File:VenomDust.png Venom Dust
  • Max Level: 10
Active Magic, Debuff INT, CRIT,

1 Red Gemstone

Contaminates the ground placing a poisonous cloud on a targeted area.

Enemies in the cloud will take poison damage over time and have a chance to be inflicted with the Poison status.

This skill will deal damage based on the max level of this skill instead of the used level.

Each level has a different duration.

Duration: 8 + [2 x skill level] seconds

File:VenomSplasher.png Venom Splasher
  • Max Level: 10
Active Magic, Debuff INT, CRIT Plants a time bomb on a target which will explode after a duration dealing Poison magic damage to targets nearby with a chance of inflicting the Poison Status.

Damage: TBD