Template:Thief Skills: Difference between revisions
imported>Cypherusuh Created page with "{| class="wikitable" style="width: 100%;" ! style="text-align: center; font-weight: bold; width: 20%;" | Name ! style="text-align: center; font-weight: bold; width: 10%;" | Le..." |
imported>Cypherusuh No edit summary |
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! style="text-align: center; font-weight: bold; width: 40%;" | Description | ! style="text-align: center; font-weight: bold; width: 40%;" | Description | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:DoubleAttack.png]] Double Attack | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | None | ||
|When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice: | |||
Increases HIT chance | |||
This skill also affects Left-hand damage of Katar class weapons. | |||
'''HIT bonus: [1 x Skill Level]%''' | |||
'''Double Attack chance: [10 x Skill Level]%''' | |||
''' | '''Katar left-hand bonus: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| Line 36: | Line 39: | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| Line 43: | Line 46: | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Increases FLEE rate. | ||
on 2nd job or higher, gain an additional bonus to FLEE rate. | |||
Slightly enhances the Movement Speed of Assassin classes. | |||
'''1st job FLEE: 3 x skill_lv''' | |||
''' | '''2nd job and higher FLEE: 4 x skill_lv''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Steal.png]] Steal | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | DEX | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Steals an item from a target. | ||
If target's DEX is higher than the caster, the success rate of stealing an item is decreased. | |||
This skill can't be used on players. | |||
'''Steal chance: [8 + [6 x Skill Level]]%''' | |||
''' | '''Steal chance formula: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Hiding.png]] Hiding | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | None | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Hides underground to avoid enemies. | ||
'''Demon, Insect,''' and '''Boss''' monsters can detect hidden characters. | |||
Can be canceled by using the skill again. | |||
''' | '''Duration: [30 + [30 x Skill Level]] Seconds''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Envenom.png]] Envenom | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Single Target | | style="text-align: center;" | Magic, Single Target, Debuff, Poison | ||
| style="text-align: center;" | | | style="text-align: center;" | INT, CRIT | ||
| | |Deals ''Poison'' element damage to a target and has a chance of inflicting ''Poisoning'' ailment. | ||
''Poisoned'' enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%. | |||
''' | '''Poison Chance: [50 + [10 x Skill Level]]%'' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Detoxify.png]] Detoxify | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Ailment Removal | ||
| style="text-align: center;" | | | style="text-align: center;" | None | ||
| | |Removes ''Poisoned'' status from a target. | ||
'''Damage TBD''' | '''Damage TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
|Increase damage dealt to all size monsters when equipped with the following weapons: | |||
*One-Handed Swords | |||
*Two Handed Swords | |||
*Daggers | |||
| style="text-align: left;" | [[file: | '''Damage Increase : 1% per skill level''' | ||
|- | |||
| style="text-align: left;" | [[file:BackSlide.png]] Back Slide | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Self Support | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Quickly move 5 cells backwards. | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:PickStone.png]] Pick Stone | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Self Support | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Picks up normal Stone from the ground. | ||
This skill fails if the user's current weight is more than 70% | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:ThrowStone.png]] Throw Stone | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 1 | * '''Max Level''': 1 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Throw a Stone item at a target. | ||
Has a chance to inflict Stun or Blind status | |||
*''' | *'''Damage: TBD''' | ||
*''' | *'''Stun / Blind status chance: TBD''' | ||
|- | |- | ||
| Line 155: | Line 169: | ||
'''Stun Chance: [Bash level x Base level]%''' | '''Stun Chance: [Bash level x Base level]%''' | ||
|- | |- | ||
|} | |} | ||
Revision as of 00:40, 4 April 2023
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:DoubleAttack.png Double Attack |
|
Passive | Passive | None | When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice:
Increases HIT chance This skill also affects Left-hand damage of Katar class weapons. HIT bonus: [1 x Skill Level]% Double Attack chance: [10 x Skill Level]% Katar left-hand bonus: TBD |
| File:ImprovedDodge.png Improved Dodge |
|
Passive | Passive | None | Increase damage dealt to all size monsters when equipped with the following weapons:
Damage Increase : 1% per skill level |
| File:ImprovedDodge.png Improved Dodge |
|
Passive | Passive | None | Increases FLEE rate.
on 2nd job or higher, gain an additional bonus to FLEE rate. Slightly enhances the Movement Speed of Assassin classes. 1st job FLEE: 3 x skill_lv 2nd job and higher FLEE: 4 x skill_lv |
| File:Steal.png Steal |
|
Active | DEX | None | Steals an item from a target.
If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on players. Steal chance: [8 + [6 x Skill Level]]% Steal chance formula: TBD |
| File:Hiding.png Hiding |
|
Active | None | None | Hides underground to avoid enemies.
Demon, Insect, and Boss monsters can detect hidden characters. Can be canceled by using the skill again. Duration: [30 + [30 x Skill Level]] Seconds |
| File:Envenom.png Envenom |
|
Active | Magic, Single Target, Debuff, Poison | INT, CRIT | Deals Poison element damage to a target and has a chance of inflicting Poisoning ailment.
Poisoned enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%. 'Poison Chance: [50 + [10 x Skill Level]]% |
| File:Detoxify.png Detoxify |
|
Active | Ailment Removal | None | Removes Poisoned status from a target.
Damage TBD |
| File:BladeMastery.png Blade Mastery |
|
Passive | Passive | Passive | Increase damage dealt to all size monsters when equipped with the following weapons:
Damage Increase : 1% per skill level |
| File:BackSlide.png Back Slide |
|
Active | Self Support | None | Quickly move 5 cells backwards. |
| File:PickStone.png Pick Stone |
|
Active | Self Support | None | Picks up normal Stone from the ground.
This skill fails if the user's current weight is more than 70% |
| File:ThrowStone.png Throw Stone |
|
Active | Single Target | None | Throw a Stone item at a target.
Has a chance to inflict Stun or Blind status
|
| File:FatalBlow.png Fatal Blow |
|
Passive | Buff | None | Bash will now have a chance to stun the target.
Stun Chance: [Bash level x Base level]% |