Template:Thief Skills: Difference between revisions

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imported>Cypherusuh
Created page with "{| class="wikitable" style="width: 100%;" ! style="text-align: center; font-weight: bold; width: 20%;" | Name ! style="text-align: center; font-weight: bold; width: 10%;" | Le..."
 
imported>Cypherusuh
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! style="text-align: center; font-weight: bold; width: 40%;" | Description
! style="text-align: center; font-weight: bold; width: 40%;" | Description
|-
|-
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
| style="text-align: left;" | [[file:DoubleAttack.png]] Double Attack
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | None
 
|When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice:
Increases HIT chance
This skill also affects Left-hand damage of Katar class weapons.
 
'''HIT bonus: [1 x Skill Level]%'''


|Increase damage dealt to all size monsters when equipped with the following weapons:
'''Double Attack chance: [10 x Skill Level]%'''
*One-Handed Swords
*Two Handed Swords
*Daggers


'''Damage Increase : 1% per skill level'''
'''Katar left-hand bonus: TBD'''


|-
|-
| style="text-align: left;" | [[file:SpearMastery.png]] Spear Mastery
| style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
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|-
|-


| style="text-align: left;" | [[file:MaceMastery.png]] Mace Mastery
| style="text-align: left;" | [[file:ImprovedDodge.png]] Improved Dodge
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
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| style="text-align: center;" | None
| style="text-align: center;" | None


|Increase damage dealt to all size monsters when equipped with the following weapons:
|Increases FLEE rate.
*Maces
on 2nd job or higher, gain an additional bonus to FLEE rate.
Slightly enhances the Movement Speed of Assassin classes.
 
'''1st job FLEE: 3 x skill_lv'''


'''Damage Increase : 1% per skill level'''
'''2nd job and higher FLEE: 4 x skill_lv'''
|-
|-


| style="text-align: left;" | [[file:AxeMastery.png]] Axe Mastery
| style="text-align: left;" | [[file:Steal.png]] Steal
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Passive
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
| style="text-align: center;" | DEX
| style="text-align: center;" | None
| style="text-align: center;" | None


|Increase damage dealt to all size monsters when equipped with the following weapons:
|Steals an item from a target.
*One-Handed Axe
If target's DEX is higher than the caster, the success rate of stealing an item is decreased.
*Two-Handed Axe
This skill can't be used on players.
 
'''Steal chance: [8 + [6 x Skill Level]]%'''


'''Damage Increase : 1% per skill level'''
'''Steal chance formula: TBD'''
|-
|-


| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
| style="text-align: left;" | [[file:Hiding.png]] Hiding
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Passive
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
| style="text-align: center;" | None
| style="text-align: center;" | None
| style="text-align: center;" | None


|Restores HP every 10 seconds while idle.
|Hides underground to avoid enemies.
Max HP affects how much HP restoration is increased by this skill.
'''Demon, Insect,''' and '''Boss''' monsters can detect hidden characters.
Can be canceled by using the skill again.


'''Restores [5 x skill level] + [0.2 x skill level% of max HP]'''
'''Duration: [30 + [30 x Skill Level]] Seconds'''
|-
|-


| style="text-align: left;" | [[file:Bash.png]] Bash
| style="text-align: left;" | [[file:Envenom.png]] Envenom
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Melee
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target
| style="text-align: center;" | Magic, Single Target, Debuff, Poison
| style="text-align: center;" | STR
| style="text-align: center;" | INT, CRIT


|Hits an enemy with crushing force
|Deals ''Poison'' element damage to a target and has a chance of inflicting ''Poisoning'' ailment.
''Poisoned'' enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%.


'''Damage TBD'''
'''Poison Chance: [50 + [10 x Skill Level]]%''
|-
|-


| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
| style="text-align: left;" | [[file:Detoxify.png]] Detoxify
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Melee, Buff, AoE
| style="text-align: center;" | Ailment Removal
| style="text-align: center;" | STR
| style="text-align: center;" | None


|Inflict ''Fire'' damage around caster
|Removes ''Poisoned'' status from a target.
For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking


'''Damage TBD'''
'''Damage TBD'''
|-
|-
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
|Increase damage dealt to all size monsters when equipped with the following weapons:
*One-Handed Swords
*Two Handed Swords
*Daggers


| style="text-align: left;" | [[file:Provoke.png]] Provoke
'''Damage Increase : 1% per skill level'''
|-
| style="text-align: left;" | [[file:BackSlide.png]] Back Slide
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Debuff
| style="text-align: center;" | Self Support
| style="text-align: center;" | None
| style="text-align: center;" | None


|Enrage a target, forcing them to attack you
|Quickly move 5 cells backwards.
Provoke effect:
 
*'''Increases a provoked target's ATK by [5 + 3 x skill level]%'''
 
*'''Decreases a provoked target's DEF by [10 + 5 x skill level]%'''
|-
|-


| style="text-align: left;" | [[file:Endure.png]] Endure
| style="text-align: left;" | [[file:PickStone.png]] Pick Stone
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
| style="text-align: center;" | Self Support
| style="text-align: center;" | None
| style="text-align: center;" | None


|Allows the user to move without flinching when hit by physical attack.
|Picks up normal Stone from the ground.
Increases MDEF for the duration or if hit 7 times.
This skill fails if the user's current weight is more than 70%
 
*'''Duration: 10 + [3 x skill level] seconds'''
 
*'''Increased MDEF: 1 x skill level'''
|-
|-


| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
| style="text-align: left;" | [[file:ThrowStone.png]] Throw Stone
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 1
* '''Max Level''': 1
| style="text-align: center;" | Passive
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
| style="text-align: center;" | Single Target
| style="text-align: center;" | None
| style="text-align: center;" | None


|When the user's HP falls below 25% :
|Throw a Stone item at a target.
Has a chance to inflict Stun or Blind status


*'''Increased ATK by 32%'''
*'''Damage: TBD'''


*'''Reduce DEF by 55%'''
*'''Stun / Blind status chance: TBD'''
|-
|-


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'''Stun Chance: [Bash level x Base level]%'''
'''Stun Chance: [Bash level x Base level]%'''
|-
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
| style="text-align: left;" |
* '''Max Level''': 1
| style="text-align: center;" | Active
| style="text-align: center;" | Debuff
| style="text-align: center;" | None
|Enables natural HP regen while moving
'''Increase HP Recovery''' skill does not affect '''Moving HP Recovery'''
'''While moving, natural regen is decreased by 75%'''
|-
|-
|}
|}

Revision as of 00:40, 4 April 2023

Name Level Type Damage Scaling Description
File:DoubleAttack.png Double Attack
  • Max Level: 10
Passive Passive None When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice:

Increases HIT chance This skill also affects Left-hand damage of Katar class weapons.

HIT bonus: [1 x Skill Level]%

Double Attack chance: [10 x Skill Level]%

Katar left-hand bonus: TBD

File:ImprovedDodge.png Improved Dodge
  • Max Level: 10
Passive Passive None Increase damage dealt to all size monsters when equipped with the following weapons:
  • One-Handed Spears
  • Two Handed Spears

Damage Increase : 1% per skill level

File:ImprovedDodge.png Improved Dodge
  • Max Level: 10
Passive Passive None Increases FLEE rate.

on 2nd job or higher, gain an additional bonus to FLEE rate. Slightly enhances the Movement Speed of Assassin classes.

1st job FLEE: 3 x skill_lv

2nd job and higher FLEE: 4 x skill_lv

File:Steal.png Steal
  • Max Level: 10
Active DEX None Steals an item from a target.

If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on players.

Steal chance: [8 + [6 x Skill Level]]%

Steal chance formula: TBD

File:Hiding.png Hiding
  • Max Level: 10
Active None None Hides underground to avoid enemies.

Demon, Insect, and Boss monsters can detect hidden characters. Can be canceled by using the skill again.

Duration: [30 + [30 x Skill Level]] Seconds

File:Envenom.png Envenom
  • Max Level: 10
Active Magic, Single Target, Debuff, Poison INT, CRIT Deals Poison element damage to a target and has a chance of inflicting Poisoning ailment.

Poisoned enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%.

'Poison Chance: [50 + [10 x Skill Level]]%

File:Detoxify.png Detoxify
  • Max Level: 10
Active Ailment Removal None Removes Poisoned status from a target.

Damage TBD

File:BladeMastery.png Blade Mastery
  • Max Level: 10
Passive Passive Passive Increase damage dealt to all size monsters when equipped with the following weapons:
  • One-Handed Swords
  • Two Handed Swords
  • Daggers

Damage Increase : 1% per skill level

File:BackSlide.png Back Slide
  • Max Level: 10
Active Self Support None Quickly move 5 cells backwards.
File:PickStone.png Pick Stone
  • Max Level: 10
Active Self Support None Picks up normal Stone from the ground.

This skill fails if the user's current weight is more than 70%

File:ThrowStone.png Throw Stone
  • Max Level: 1
Active Single Target None Throw a Stone item at a target.

Has a chance to inflict Stun or Blind status

  • Damage: TBD
  • Stun / Blind status chance: TBD
File:FatalBlow.png Fatal Blow
  • Max Level: 1
Passive Buff None Bash will now have a chance to stun the target.

Stun Chance: [Bash level x Base level]%