Template:Crusader Skills: Difference between revisions
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| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:AutoGuard.png]] Auto Guard | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
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| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Add a chance to block physical attacks while using '''Shield'''. | ||
'''Block Chance : | '''Block Chance : TBD%''' | ||
'''Duration : | '''Duration : TBDs''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:ShieldCharge.png]] Shield Charge | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target, Physical | ||
| style="text-align: center;" | | | style="text-align: center;" | DEF, MDEF, VIT, Shield Refine | ||
| | |Bash the target with your shield with enough force to knock it backwards. | ||
Ignores most damage multiplier. | |||
This skill calculate damage based on the max level of skills instead of used level. | |||
Each level knocks the target back further. | |||
''' | '''Applies debuff on target which reduces Physical Damage Dealt by 25%''' | ||
'''Knockback distance: TBD''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:ShieldBoomerang.png]] Shield Boomerang | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target, Physical | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Attacks an enemy from a distance by throwing your '''Shield'''. | ||
Pulls the target towards you, even if the skill misses. | |||
Ignores most damage multiplier. | |||
This skill calculate damage based on the max level of skills instead of used level. | |||
''' | '''Applies debuff on target which reduces Physical Damage Dealt by 25%''' | ||
'''Knockback distance: TBD''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:ReflectShield.png]] Reflect Shield | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Reflect a portion of Melee Damage back to the attacker. | ||
''' | '''Reflect chance: [10 + 3 x skill level]%''' | ||
'''Reflect amount: TBD''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:HolyCross.png]] Holy Cross | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Melee, Single Target | | style="text-align: center;" | Melee, Single Target, Physical, Holy | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
| | |Deals ''holy elemental damage'' to a target with a chance to inflict ''Blind'' status. | ||
'''Blind Chance: TBD''' | |||
'''Damage TBD''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:GrandCross.png]] Grand Cross | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Magic, AoE | ||
| style="text-align: center;" | | | style="text-align: center;" | INT | ||
| | |Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact. | ||
Has a chance to cause ''Blind'' status. | |||
Hits between 2 - 4 times. | |||
Deals ''Neutral Element'' damage. | |||
When Benedictio or Piety is active on the user, the element of this Spell becomes ''Holy Element''. | |||
''' | '''Blind chance: TBD''' | ||
'''Damage TBD''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Devotion.png]] Devotion | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Support | ||
| style="text-align: center;" | | | style="text-align: center;" | None | ||
| | |Protect ''Party Member'' by taking all damage they receive for them. | ||
Devoted players must stay within a certain distance of the caster for this effect to work. | |||
''' | '''Amount of protected member: [1 x Skill Level]''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Providence.png]] Providence | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Support | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Reduce damage taken from ''Demon Race'' and ''Holy Elemental Monsters'' | ||
'''Damage | '''Damage reduction: [5 x Skill Level]%''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Defender.png]] Defender | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Buff | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Reduce damage taken from ''Physical'' Attacks. | ||
'' | |||
''' | '''Damage Reduction: [5 + 5 x Skill Level]%''' | ||
'''Duration: | '''Duration: TBD Seconds''' | ||
|- | |- | ||
Revision as of 08:09, 27 March 2023
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:Faith.png Faith |
|
Passive | Passive | None | Increases Max HP and Resistance against Holy Element attacks.
Increases healing receinved from healing spells. HP bonus: [200 x Skill Level] Holy Resistance: [1 x Skill Level]% Heal Bonus: [10 x Skill Level]% |
| File:AutoGuard.png Auto Guard |
|
Active | Buff | None | Add a chance to block physical attacks while using Shield.
Block Chance : TBD% Duration : TBDs |
| File:ShieldCharge.png Shield Charge |
|
Active | Single Target, Physical | DEF, MDEF, VIT, Shield Refine | Bash the target with your shield with enough force to knock it backwards.
Ignores most damage multiplier. This skill calculate damage based on the max level of skills instead of used level. Each level knocks the target back further. Applies debuff on target which reduces Physical Damage Dealt by 25% Knockback distance: TBD |
| File:ShieldBoomerang.png Shield Boomerang |
|
Active | Single Target, Physical | None | Attacks an enemy from a distance by throwing your Shield.
Pulls the target towards you, even if the skill misses. Ignores most damage multiplier. This skill calculate damage based on the max level of skills instead of used level. Applies debuff on target which reduces Physical Damage Dealt by 25% Knockback distance: TBD |
| File:ReflectShield.png Reflect Shield |
|
Active | Buff | None | Reflect a portion of Melee Damage back to the attacker.
Reflect chance: [10 + 3 x skill level]% Reflect amount: TBD |
| File:HolyCross.png Holy Cross |
|
Active | Melee, Single Target, Physical, Holy | STR | Deals holy elemental damage to a target with a chance to inflict Blind status.
Blind Chance: TBD Damage: TBD |
| File:GrandCross.png Grand Cross |
|
Active | Magic, AoE | INT | Summon a cross of holy light on the ground around the caster that will damage enemies that come in contact.
Has a chance to cause Blind status. Hits between 2 - 4 times. Deals Neutral Element damage. When Benedictio or Piety is active on the user, the element of this Spell becomes Holy Element. Blind chance: TBD Damage: TBD |
| File:Devotion.png Devotion |
|
Active | Support | None | Protect Party Member by taking all damage they receive for them.
Devoted players must stay within a certain distance of the caster for this effect to work. Amount of protected member: [1 x Skill Level] |
| File:Providence.png Providence |
|
Active | Support | None | Reduce damage taken from Demon Race and Holy Elemental Monsters
Damage reduction: [5 x Skill Level]% |
| File:Defender.png Defender |
|
Active | Buff | None | Reduce damage taken from Physical Attacks.
Damage Reduction: [5 + 5 x Skill Level]% Duration: TBD Seconds |
| File:AuraBlade.png Aura Blade |
|
Active | Auto Attack Increase, Buff | None | Enchants the equipped weapon with an aura that will buff the user's physical damage.
Also grants a bonus to Auto Attack Damage Physical damage bonus: [Base Level x Skill Level]% Auto Attack bonus: [2 x Skill Level] Duration: 600 Seconds |
| File:Concentration.png Concentration |
|
Active | Buff | None | Increases damage dealt with Skills, Melee damage, Ranged damage, and Hit Rate.
When used, also trigger the Endure State
HIT: [10 x Skill Level] Duration: 600 Seconds |
| File:Berserk.png Berserk |
|
Active | Auto Attack Increase, Buff | None | Uses the power of rage to increase MaxHP, Movement Speed, and Attack Power.
However, this skill will decrease the caster's FLEE Rate and inhibit actions, including using skills, item use, or receiving support from Healing Skills. Berserk status will drain a certain amount of HP per second and disables natural HP and SP regen for minutes after the berserk status has worn off. Scaling TBD |
| File:TensionRelax.png Tension Relax |
|
Passive | Support | None | Increases HP regen while sitting and resting.
The effect will canceled if user is stand, equip a gear, or use consumable. Healing Amount TBD |
| File:ChargeAttack.png Charge Attack |
|
Active | Single Target | STR | Charges toward a distant enemy.
Damage TBD |
| File:HeavyBlade.png Heavy Blade |
|
Knight Spirit Link | Buff | None | When equipped with a one-handed weapon, increase your ATK and MATK by 50% |