Template:Swordsman Skills: Difference between revisions

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imported>Cypherusuh
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! style="text-align: center; font-weight: bold; width: 10%;" | Damage
! style="text-align: center; font-weight: bold; width: 10%;" | Damage
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling
! style="text-align: center; font-weight: bold; width: 40%;" | Description
! style="text-align: center; font-weight: bold;" | Description
|-
|-
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery
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| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | None
| style="text-align: center;" | None
|Restores HP every 10 seconds while idle.
|Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill.
Max HP affects how much HP restoration increases.


'''Restores [5 x skill level] + [0.2 x skill level% of max HP]'''
'''Formula:''' 
HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) 
(Example: Lv10 = 50 + 2% Max HP)
|-
|-
| style="text-align: left;" | [[file:Bash.png]] Bash
| style="text-align: left;" | [[file:Bash.png]] Bash
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Melee
| style="text-align: center;" | Active
| style="text-align: center;" | Single Target
| style="text-align: center;" | Melee, Single Target
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Hits a single enemy with a strong blow.
'''Damage Formula:''' 
Damage = ATK × (100% + 30% × SkillLv)


|Hits an enemy with crushing force
'''Lv10 Damage:''' 400% ATK 


'''Damage TBD'''
If '''Fatal Blow''' is learned: 
Bash also gains Stun Chance.
|-
|-
| style="text-align: left;" | [[file:Provoke.png]] Provoke
| style="text-align: left;" | [[file:Provoke.png]] Provoke
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| style="text-align: center;" | Debuff
| style="text-align: center;" | Debuff
| style="text-align: center;" | None
| style="text-align: center;" | None
|Enrages a target, forcing it to attack you.


|Enrage a target, forcing them to attack you
'''Effect:''' 
Provoke effect:
* Target ATK + (5 + 3 × SkillLv)% 
* Target DEF – (10 + 5 × SkillLv)% 


*'''Increases a provoked target's ATK by [5 + 3 x skill level]%'''
Cannot be used on boss monsters.
 
*'''Decreases a provoked target's DEF by [10 + 5 x skill level]%'''
|-
|-
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk
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| style="text-align: center;" | Buff
| style="text-align: center;" | Buff
| style="text-align: center;" | None
| style="text-align: center;" | None
|When HP drops below 25%, automatically enters “Berserk” state.


|When the user's HP falls below 25% :
'''Effect:'''
 
* ATK +32%
*'''Increased ATK by 32%'''
* DEF -55%
 
*'''Reduce DEF by 55%'''
|-
|-
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 1
* '''Max Level''': 1
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
| style="text-align: center;" | Debuff
| style="text-align: center;" | Regeneration
| style="text-align: center;" | None
| style="text-align: center;" | None
|Allows natural HP regeneration while moving.


|Enables natural HP regen while moving
'''Note:'''
'''Increase HP Recovery''' skill does not affect '''Moving HP Recovery'''
* Ignores the Increase HP Recovery passive. 
 
* While moving: HP regen reduced by 75%.
'''While moving, natural regen is decreased by 75%'''
|-
|-
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break
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* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Melee, Buff, AoE
| style="text-align: center;" | Fire AoE + Buff
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.


|Inflict ''Fire'' damage around caster
'''Damage Formula:'''
For 10 seconds, the user will gain a buff that deals an additional 10% ''Fire'' damage when attacking
AoE Damage = ATK × (100% + 20% × SkillLv) Fire


'''Damage TBD'''
'''Lv10 Damage:''' 300% ATK Fire 
 
'''Buff:''' 
Normal attacks deal +10% Fire damage for 10 seconds.
|-
|-
| style="text-align: left;" | [[file:Endure.png]] Endure
| style="text-align: left;" | [[file:Endure.png]] Endure
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| style="text-align: center;" | Buff
| style="text-align: center;" | Buff
| style="text-align: center;" | None
| style="text-align: center;" | None
|Prevents flinching when hit and increases MDEF.


|Allows the user to move without flinching when hit by physical attack.
'''Duration:''' (10 + 3 × SkillLv) seconds 
Increases MDEF for the duration or if hit 7 times.
'''MDEF Bonus:''' SkillLv 


*'''Duration: 10 + [3 x skill level] seconds'''
Effect ends after 7 hits or after duration ends.
 
*'''Increased MDEF: 1 x skill level'''
|-
|-
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow
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* '''Max Level''': 1
* '''Max Level''': 1
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | Buff
| style="text-align: center;" | Bash Enhancement
| style="text-align: center;" | None
| style="text-align: center;" | None
|Adds a chance for Bash to stun the target.


|Bash will now have a chance to stun the target.
'''Stun Chance:''' (BashLv × BaseLv)% 
 
(Chance is capped by normal RO stun rules)
'''Stun Chance: [Bash level x Base level]%'''
|-
|-
|}
|}

Revision as of 00:49, 8 December 2025

Name Level Type Damage Scaling Description
File:IncreaseHpRecovery.png Increase HP Recovery
  • Max Level: 10
Passive Passive None Restores HP every 10 seconds while idle.

Max HP affects how much HP restoration increases.

Formula: HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) (Example: Lv10 = 50 + 2% Max HP)

File:Bash.png Bash
  • Max Level: 10
Active Melee, Single Target STR Hits a single enemy with a strong blow.

Damage Formula: Damage = ATK × (100% + 30% × SkillLv)

Lv10 Damage: 400% ATK

If Fatal Blow is learned: Bash also gains Stun Chance.

File:Provoke.png Provoke
  • Max Level: 10
Active Debuff None Enrages a target, forcing it to attack you.

Effect:

  • Target ATK + (5 + 3 × SkillLv)%
  • Target DEF – (10 + 5 × SkillLv)%

Cannot be used on boss monsters.

File:AutoBerserk.png Auto Berserk
  • Max Level: 1
Passive Buff None When HP drops below 25%, automatically enters “Berserk” state.

Effect:

  • ATK +32%
  • DEF -55%
File:MovingHpRecovery.png Moving HP Recovery
  • Max Level: 1
Passive Regeneration None Allows natural HP regeneration while moving.

Note:

  • Ignores the Increase HP Recovery passive.
  • While moving: HP regen reduced by 75%.
File:MagnumBreak.png Magnum Break
  • Max Level: 10
Active Fire AoE + Buff STR Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.

Damage Formula: AoE Damage = ATK × (100% + 20% × SkillLv) Fire

Lv10 Damage: 300% ATK Fire

Buff: Normal attacks deal +10% Fire damage for 10 seconds.

File:Endure.png Endure
  • Max Level: 10
Active Buff None Prevents flinching when hit and increases MDEF.

Duration: (10 + 3 × SkillLv) seconds MDEF Bonus: SkillLv

Effect ends after 7 hits or after duration ends.

File:FatalBlow.png Fatal Blow
  • Max Level: 1
Passive Bash Enhancement None Adds a chance for Bash to stun the target.

Stun Chance: (BashLv × BaseLv)% (Chance is capped by normal RO stun rules)