Template:Swordsman Skills: Difference between revisions
From trifecta
Jump to navigationJump to search
imported>Cypherusuh No edit summary |
imported>Cypherusuh No edit summary |
||
| Line 5: | Line 5: | ||
! style="text-align: center; font-weight: bold; width: 10%;" | Damage | ! style="text-align: center; font-weight: bold; width: 10%;" | Damage | ||
! style="text-align: center; font-weight: bold; width: 10%;" | Scaling | ! style="text-align: center; font-weight: bold; width: 10%;" | Scaling | ||
! style="text-align: center; font-weight: bold | ! style="text-align: center; font-weight: bold;" | Description | ||
|- | |- | ||
| style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery | | style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery | ||
| Line 13: | Line 13: | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Restores HP every 10 seconds while idle. | |Restores HP every 10 seconds while idle. | ||
Max HP affects how much HP restoration | Max HP affects how much HP restoration increases. | ||
''' | '''Formula:''' | ||
HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) | |||
(Example: Lv10 = 50 + 2% Max HP) | |||
|- | |- | ||
| style="text-align: left;" | [[file:Bash.png]] Bash | | style="text-align: left;" | [[file:Bash.png]] Bash | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Single Target | | style="text-align: center;" | Melee, Single Target | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Hits a single enemy with a strong blow. | |||
'''Damage Formula:''' | |||
Damage = ATK × (100% + 30% × SkillLv) | |||
'''Lv10 Damage:''' 400% ATK | |||
''' | If '''Fatal Blow''' is learned: | ||
Bash also gains Stun Chance. | |||
|- | |- | ||
| style="text-align: left;" | [[file:Provoke.png]] Provoke | | style="text-align: left;" | [[file:Provoke.png]] Provoke | ||
| Line 36: | Line 42: | ||
| style="text-align: center;" | Debuff | | style="text-align: center;" | Debuff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Enrages a target, forcing it to attack you. | |||
'''Effect:''' | |||
* Target ATK + (5 + 3 × SkillLv)% | |||
* Target DEF – (10 + 5 × SkillLv)% | |||
Cannot be used on boss monsters. | |||
|- | |- | ||
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk | | style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk | ||
| Line 50: | Line 56: | ||
| style="text-align: center;" | Buff | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|When HP drops below 25%, automatically enters “Berserk” state. | |||
'''Effect:''' | |||
* ATK +32% | |||
* DEF -55% | |||
* | |||
|- | |- | ||
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery | | style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 1 | * '''Max Level''': 1 | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | Regeneration | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Allows natural HP regeneration while moving. | |||
'''Note:''' | |||
* Ignores the Increase HP Recovery passive. | |||
* While moving: HP regen reduced by 75%. | |||
|- | |- | ||
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break | | style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break | ||
| Line 73: | Line 78: | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Fire AoE + Buff | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff. | |||
'''Damage Formula:''' | |||
AoE Damage = ATK × (100% + 20% × SkillLv) Fire | |||
'''Damage | '''Lv10 Damage:''' 300% ATK Fire | ||
'''Buff:''' | |||
Normal attacks deal +10% Fire damage for 10 seconds. | |||
|- | |- | ||
| style="text-align: left;" | [[file:Endure.png]] Endure | | style="text-align: left;" | [[file:Endure.png]] Endure | ||
| Line 87: | Line 96: | ||
| style="text-align: center;" | Buff | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Prevents flinching when hit and increases MDEF. | |||
'''Duration:''' (10 + 3 × SkillLv) seconds | |||
'''MDEF Bonus:''' SkillLv | |||
Effect ends after 7 hits or after duration ends. | |||
|- | |- | ||
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow | | style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow | ||
| Line 99: | Line 107: | ||
* '''Max Level''': 1 | * '''Max Level''': 1 | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | Bash Enhancement | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Adds a chance for Bash to stun the target. | |||
'''Stun Chance:''' (BashLv × BaseLv)% | |||
(Chance is capped by normal RO stun rules) | |||
'''Stun Chance: | |||
|- | |- | ||
|} | |} | ||
Revision as of 00:49, 8 December 2025
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:IncreaseHpRecovery.png Increase HP Recovery |
|
Passive | Passive | None | Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration increases. Formula: HP Restored = (5 × SkillLv) + (MaxHP × (0.2 × SkillLv)%) (Example: Lv10 = 50 + 2% Max HP) |
| File:Bash.png Bash |
|
Active | Melee, Single Target | STR | Hits a single enemy with a strong blow.
Damage Formula: Damage = ATK × (100% + 30% × SkillLv) Lv10 Damage: 400% ATK If Fatal Blow is learned: Bash also gains Stun Chance. |
| File:Provoke.png Provoke |
|
Active | Debuff | None | Enrages a target, forcing it to attack you.
Effect:
Cannot be used on boss monsters. |
| File:AutoBerserk.png Auto Berserk |
|
Passive | Buff | None | When HP drops below 25%, automatically enters “Berserk” state.
Effect:
|
| File:MovingHpRecovery.png Moving HP Recovery |
|
Passive | Regeneration | None | Allows natural HP regeneration while moving.
Note:
|
| File:MagnumBreak.png Magnum Break |
|
Active | Fire AoE + Buff | STR | Inflicts Fire property damage in a small AoE and grants a temporary Fire damage buff.
Damage Formula: AoE Damage = ATK × (100% + 20% × SkillLv) Fire Lv10 Damage: 300% ATK Fire Buff: Normal attacks deal +10% Fire damage for 10 seconds. |
| File:Endure.png Endure |
|
Active | Buff | None | Prevents flinching when hit and increases MDEF.
Duration: (10 + 3 × SkillLv) seconds MDEF Bonus: SkillLv Effect ends after 7 hits or after duration ends. |
| File:FatalBlow.png Fatal Blow |
|
Passive | Bash Enhancement | None | Adds a chance for Bash to stun the target.
Stun Chance: (BashLv × BaseLv)% (Chance is capped by normal RO stun rules) |