Template:Swordsman Skills: Difference between revisions
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! style="text-align: center; font-weight: bold; width: 40%;" | Description | ! style="text-align: center; font-weight: bold; width: 40%;" | Description | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:IncreaseHpRecovery.png]] Increase HP Recovery | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | None | ||
| | |Restores HP every 10 seconds while idle. | ||
Max HP affects how much HP restoration is increased by this skill. | |||
'''Restores [5 x skill level] + [0.2 x skill level% of max HP]''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Bash.png]] Bash | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Melee | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target | ||
| style="text-align: center;" | | | style="text-align: center;" | STR | ||
| | |Hits an enemy with crushing force | ||
'''Damage | '''Damage TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:Provoke.png]] Provoke | |||
| style="text-align: left;" | [[file: | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Debuff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Enrage a target, forcing them to attack you | ||
Provoke effect: | |||
''' | *'''Increases a provoked target's ATK by [5 + 3 x skill level]%''' | ||
*'''Decreases a provoked target's DEF by [10 + 5 x skill level]%''' | |||
|- | |- | ||
| style="text-align: left;" | [[file:AutoBerserk.png]] Auto Berserk | |||
| style="text-align: left;" | [[file: | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 1 | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | Buff | |||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |When the user's HP falls below 25% : | ||
* | *'''Increased ATK by 32%''' | ||
''' | *'''Reduce DEF by 55%''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:MovingHpRecovery.png]] Moving HP Recovery | |||
| style="text-align: left;" | [[file: | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 1 | ||
| style="text-align: center;" | | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Debuff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Enables natural HP regen while moving | ||
'''Increase HP Recovery''' skill does not affect '''Moving HP Recovery''' | |||
''' | '''While moving, natural regen is decreased by 75%''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break | | style="text-align: left;" | [[file:MagnumBreak.png]] Magnum Break | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
| Line 100: | Line 81: | ||
'''Damage TBD''' | '''Damage TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:Endure.png]] Endure | | style="text-align: left;" | [[file:Endure.png]] Endure | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
| Line 130: | Line 95: | ||
*'''Increased MDEF: 1 x skill level''' | *'''Increased MDEF: 1 x skill level''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow | | style="text-align: left;" | [[file:FatalBlow.png]] Fatal Blow | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
| Line 155: | Line 105: | ||
'''Stun Chance: [Bash level x Base level]%''' | '''Stun Chance: [Bash level x Base level]%''' | ||
|- | |- | ||
|} | |} | ||
Revision as of 11:51, 7 December 2025
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:IncreaseHpRecovery.png Increase HP Recovery |
|
Passive | Passive | None | Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill. Restores [5 x skill level] + [0.2 x skill level% of max HP] |
| File:Bash.png Bash |
|
Melee | Single Target | STR | Hits an enemy with crushing force
Damage TBD |
| File:Provoke.png Provoke |
|
Active | Debuff | None | Enrage a target, forcing them to attack you
Provoke effect:
|
| File:AutoBerserk.png Auto Berserk |
|
Passive | Buff | None | When the user's HP falls below 25% :
|
| File:MovingHpRecovery.png Moving HP Recovery |
|
Active | Debuff | None | Enables natural HP regen while moving
Increase HP Recovery skill does not affect Moving HP Recovery While moving, natural regen is decreased by 75% |
| File:MagnumBreak.png Magnum Break |
|
Active | Melee, Buff, AoE | STR | Inflict Fire damage around caster
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking Damage TBD |
| File:Endure.png Endure |
|
Active | Buff | None | Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
|
| File:FatalBlow.png Fatal Blow |
|
Passive | Buff | None | Bash will now have a chance to stun the target.
Stun Chance: [Bash level x Base level]% |