Template:Knight Skills: Difference between revisions

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| style="text-align: center;" | Melee, AoE
| style="text-align: center;" | Melee, AoE
| style="text-align: center;" | STR
| style="text-align: center;" | STR
 
|Deals damage to all enemies around the user, then knocks targets back.
|Deals damage to all enemies around the user, then knocks back all enemies hit.
Can not be used with '''Spear''' type weapons.
Can not be used with '''Spear''' type weapons.


'''Damage TBD'''
'''Formula:''' 
Damage = ATK × (100% + 40% × SkillLv) × Hits 
'''Hits:''' 1 or 2 depending on collision mechanics 
'''Lv10:''' 500% × 2 = '''1000% ATK'''
|-
|-
| style="text-align: left;" | [[file:Riding.png]] Riding
| style="text-align: left;" | [[file:Riding.png]] Riding
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| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | None
| style="text-align: center;" | None
|Allows the player to ride a PecoPeco.
Riding imposes an ASPD penalty which is reduced per skill level.


|Allows user to ride a PecoPeco.
'''ASPD Penalty: -50%'''
When riding a PecoPeco, the user's ASPD is reduced.
'''ASPD Return: +5% per level'''
Leveling this skill removes some of the penalty each level.
 
'''ASPD - 50%'''
 
'''ASPD + 5% per skill level'''
|-
|-
| style="text-align: left;" | [[file:Pierce.png]] Pierce
| style="text-align: left;" | [[file:Pierce.png]] Pierce
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| style="text-align: center;" | Melee, Single Target
| style="text-align: center;" | Melee, Single Target
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Stabs the target with a spear. 
Deals additional hits depending on the target's size.


|Attacks an enemy with a thrusting stab.
'''Accuracy Bonus:''' (5 × SkillLv)% 
Has an increased chance to hit the target.
Deals additional hits depending on the size of the target.


'''HIT rate : [5 x Skill Level]%'''
'''Damage Formula:'''
Small  = ATK × (100% + 10% × Lv) 
Medium = SmallDamage × 2 Hits 
Large  = SmallDamage × 3 Hits 


'''Damage TBD'''
'''Lv10:'''
Small = 200% 
Medium = 400% 
Large = 600%
|-
|-
| style="text-align: left;" | [[file:Quicken.png]] Two-Hand Quicken
| style="text-align: left;" | [[file:Quicken.png]] Two-Hand Quicken
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| style="text-align: center;" | Buff
| style="text-align: center;" | Buff
| style="text-align: center;" | None
| style="text-align: center;" | None
|Temporarily increases Attack Speed, Critical Rate, and HIT while wielding a '''Two-Handed Sword'''.


|Temporarily increase Attack Speed, Critical Rate, and HIT Rate while using a '''Two-Handed Sword'''.
'''Critical:''' (2 + SkillLv) 
Effect is canceled if the weapon is removed.
'''HIT:''' (2 × SkillLv) 
 
'''Duration:''' 600 seconds
'''Critical: [2 + Skill Level]'''
 
'''HIT: [2 x Skill Level]'''
 
'''Duration: 600 Seconds'''
|-
|-
| style="text-align: left;" | [[file:ChargeAttack.png]] Charge Attack
| style="text-align: left;" | [[file:ChargeAttack.png]] Charge Attack
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| style="text-align: center;" | Single Target
| style="text-align: center;" | Single Target
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Charge toward an enemy, dealing more damage the farther the distance.


|Charges toward a distant enemy.
'''Damage Formula:''' 
 
Damage = ATK × (100% + (10% × Distance)) 
'''Damage TBD'''
'''Max Distance Counted:''' 14 cells 
'''Max Damage:''' 240% ATK
|-
|-
| style="text-align: left;" | [[file:Parry.png]] Parry
| style="text-align: left;" | [[file:Parry.png]] Parry
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| style="text-align: center;" | Buff
| style="text-align: center;" | Buff
| style="text-align: center;" | None
| style="text-align: center;" | None
|Allows the Knight to block physical attacks while using a '''Two-Handed Sword'''.


|Adds a chance to block physical damage when using a '''Two-Handed Sword'''.
'''Block Chance:''' (23 + 3 × SkillLv)%
 
'''Duration:''' 600 seconds
'''Block Chance : [23 + [3 x Skill Level]]%'''
 
'''Duration : 600 Seconds'''
|-
|-
| style="text-align: left;" | [[file:TwoHandMastery.png]] Two-Hand Sword Mastery
| style="text-align: left;" | [[file:TwoHandMastery.png]] Two-Hand Sword Mastery
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| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Increases physical damage dealt with '''Two-Handed Swords'''.


|Increase damage when using '''Two-Handed Swords'''.
'''Bonus Damage:''' (2 × SkillLv)%  
 
'''Damage Increase : [2 x Skill Level]%'''
|-
|-
| style="text-align: left;" | [[file:SpearBoomerang.png]] Spear Boomerang
| style="text-align: left;" | [[file:SpearBoomerang.png]] Spear Boomerang
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 5
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Ranged, Single Target
| style="text-align: center;" | Ranged, Single Target
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Throws a spear at the target. 
Range increases with skill level.


|Throws your spear at a target.
'''Range:''' (3 + SkillLv × 2) cells 
Each level increases the range.


'''Range TBD'''
'''Damage Formula:'''
Damage = ATK × (100% + 50% × Lv) 


'''Damage TBD'''
'''Lv5:''' 350% ATK
|-
|-
| style="text-align: left;" | [[file:AuraBlade.png]] Aura Blade
| style="text-align: left;" | [[file:AuraBlade.png]] Aura Blade
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| style="text-align: center;" | Auto Attack Increase, Buff
| style="text-align: center;" | Auto Attack Increase, Buff
| style="text-align: center;" | None
| style="text-align: center;" | None
|Imbues the weapon with energy to increase physical damage. 
Also improves basic attack power.


|Enchants the equipped weapon with an aura that will buff the user's physical damage.
'''Skill Damage Bonus:''' (BaseLv × SkillLv)% 
Also grants a bonus to Auto Attack Damage.
'''Auto Attack Bonus:''' (2 × SkillLv) ATK 
 
'''Duration:''' 600 seconds
'''Physical damage bonus: [Base Level x Skill Level]%'''
 
'''Auto Attack bonus: [2 x Skill Level]'''
 
'''Duration: 600 Seconds'''
|-
|-
| style="text-align: left;" | [[file:OneHandMastery.png]] One-Hand Sword Mastery
| style="text-align: left;" | [[file:OneHandMastery.png]] One-Hand Sword Mastery
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| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: center;" | STR
| style="text-align: center;" | STR
|Increases physical damage when using '''One-Handed Swords'''.


|Increase damage when using '''One-Handed Swords'''.
'''Bonus Damage:''' (2 × SkillLv)%  
 
'''Damage Increase : [2 x Skill Level]%'''
|-
|-
| style="text-align: left;" | [[file:Concentration.png]] Concentration
| style="text-align: left;" | [[file:Concentration.png]] Concentration
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| style="text-align: center;" | Buff
| style="text-align: center;" | Buff
| style="text-align: center;" | None
| style="text-align: center;" | None
|Increases overall damage (skills, melee, ranged) and HIT rate. 
Automatically applies the '''Endure''' effect.


|Increases damage dealt with ''Skills, Melee damage, Ranged damage,'' and ''Hit Rate.''
'''Damage Bonus:''' (5 + 2 × SkillLv)%
When used, also triggers the ''Endure State''.
'''HIT Bonus:''' (10 × SkillLv) 
 
'''Duration:''' 600 seconds
'''Damage boost: [5 + 2 x Skill Level]%'''
 
'''HIT: [10 x Skill Level]'''
 
'''Duration: 600 Seconds'''
|-
|-
|}
|}
<noinclude>[[Category:Classes Info]]</noinclude>
<noinclude>[[Category:Classes Info]]</noinclude>

Revision as of 00:48, 8 December 2025

Name Level Type Damage Scaling Description
File:BowlingBash.png Bowling Bash
  • Max Level: 10
Active Melee, AoE STR Deals damage to all enemies around the user, then knocks targets back.

Can not be used with Spear type weapons.

Formula: Damage = ATK × (100% + 40% × SkillLv) × Hits Hits: 1 or 2 depending on collision mechanics Lv10: 500% × 2 = 1000% ATK

File:Riding.png Riding
  • Max Level: 10
Passive Passive None Allows the player to ride a PecoPeco.

Riding imposes an ASPD penalty which is reduced per skill level.

ASPD Penalty: -50% ASPD Return: +5% per level

File:Pierce.png Pierce
  • Max Level: 10
Active Melee, Single Target STR Stabs the target with a spear.

Deals additional hits depending on the target's size.

Accuracy Bonus: (5 × SkillLv)%

Damage Formula: Small = ATK × (100% + 10% × Lv) Medium = SmallDamage × 2 Hits Large = SmallDamage × 3 Hits

Lv10: Small = 200% Medium = 400% Large = 600%

File:Quicken.png Two-Hand Quicken
  • Max Level: 10
Active Buff None Temporarily increases Attack Speed, Critical Rate, and HIT while wielding a Two-Handed Sword.

Critical: (2 + SkillLv) HIT: (2 × SkillLv) Duration: 600 seconds

File:ChargeAttack.png Charge Attack
  • Max Level: 10
Active Single Target STR Charge toward an enemy, dealing more damage the farther the distance.

Damage Formula: Damage = ATK × (100% + (10% × Distance)) Max Distance Counted: 14 cells Max Damage: 240% ATK

File:Parry.png Parry
  • Max Level: 10
Active Buff None Allows the Knight to block physical attacks while using a Two-Handed Sword.

Block Chance: (23 + 3 × SkillLv)% Duration: 600 seconds

File:TwoHandMastery.png Two-Hand Sword Mastery
  • Max Level: 10
Passive Passive STR Increases physical damage dealt with Two-Handed Swords.

Bonus Damage: (2 × SkillLv)%

File:SpearBoomerang.png Spear Boomerang
  • Max Level: 5
Active Ranged, Single Target STR Throws a spear at the target.

Range increases with skill level.

Range: (3 + SkillLv × 2) cells

Damage Formula: Damage = ATK × (100% + 50% × Lv)

Lv5: 350% ATK

File:AuraBlade.png Aura Blade
  • Max Level: 10
Active Auto Attack Increase, Buff None Imbues the weapon with energy to increase physical damage.

Also improves basic attack power.

Skill Damage Bonus: (BaseLv × SkillLv)% Auto Attack Bonus: (2 × SkillLv) ATK Duration: 600 seconds

File:OneHandMastery.png One-Hand Sword Mastery
  • Max Level: 10
Passive Passive STR Increases physical damage when using One-Handed Swords.

Bonus Damage: (2 × SkillLv)%

File:Concentration.png Concentration
  • Max Level: 10
Active Buff None Increases overall damage (skills, melee, ranged) and HIT rate.

Automatically applies the Endure effect.

Damage Bonus: (5 + 2 × SkillLv)% HIT Bonus: (10 × SkillLv) Duration: 600 seconds