Template:WarlockSkills: Difference between revisions
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|Deals ''Neutral'' element damage to a large area | |Deals ''Neutral'' element damage to a large area | ||
''Damage: TBD''' | '''Damage: TBD''' | ||
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Increases damage dealt by Wind elemental magic. | Increases damage dealt by Wind elemental magic. | ||
''Damage: TBD''' | '''Damage: TBD''' | ||
''Wind damage boost: [1 x Skill Level]%''' | '''Wind damage boost: [1 x Skill Level]%''' | ||
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| style="text-align: left;" | [[file:TetraVortex.png]] Tetra Vortex | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Active | |||
| style="text-align: center;" | Magic, AoE, Multiple Elements | |||
| style="text-align: center;" | INT | |||
|This spell can only be used when you have at least 4 Elemental Balls active. | |||
Deal different elemental magic damage depending on the element of the magic balls that are summoned. | |||
If all balls are a different element, the damage will be neutral. | |||
Has a chance to inflict multiple status ailments depending on the magic balls summoned. | |||
'''List of ailments:''' | |||
*'''TBD''' | |||
'''Damage: TBD''' | |||
|- | |||
| style="text-align: left;" | [[file:SummonFireBall.png]] Summon Fire Ball | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Fire Ball''. | |||
These Fire Balls can be used with ''Release'' or ''Tetra Vortex''. | |||
A maximum of 5 Elemental Balls may be active at once. | |||
'''Chance to summon: [1 x Skill Level]%''' | |||
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<noinclude>[[Category:Classes Info]]</noinclude> | <noinclude>[[Category:Classes Info]]</noinclude> | ||
Revision as of 12:54, 1 April 2023
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:WhiteImprison.png White Imprison |
|
Active | Buff/Debuff, Single Target | None | Locks a target ally or enemy in a transparent box that prevent damage except from Ghost element magic.
Has no effect on Boss monsters. Success rate: [40 + 10 x Skill Level]% Duration: [8 + 2 x Skill Level] Seconds |
| File:SoulExpansion.png SoulExpansion |
|
Passive | None | None | Increases the AoE size of Napalm Beat
AoE per level : TBDs |
| File:JackFrost.png Jack Frost |
|
Active | Magical, AoE, Water | INT | Deals magic damage to enemies around the target.
Damage: TBD |
| File:FrostMisty.png Frost Misty |
|
Passive | None | None | Increase Water element magic damage.
Water damage bonus: [1 x Skill Level]% |
| File:EarthStrain.png Earth Strain |
|
Active | Magic, AoE, Earth | INT | Uplifts the earth and inflict magic damage to all enemies within skill range.
When learned, increases Earth element magic damage. Damage: TBD AoE Range: TBD Earth damage bonus: [1 x Skill Level]% |
| File:MarshOfAbyss.png Marsh Of Abyss |
|
Active | Debuff, Single Target | INT, Job Level | Curses a target, reducing its Movement Speed, Defense, and Flee rate.
Caster's INT and Job Level affect its effectiveness. Success rate: TBD Movement speed debuff: [-40 - 10 x Skill Level]% Defense debuff: TBD Flee rate debuff: TBD |
| File:MaximizeMagic.png Maximize Magic |
|
Active | Buff | None | Maximizes self magical potential, dealing maximum damage with Magic attacks and increases damage dealt for the skill duration.
Increases SP cost by 25%. Magic damage bonus: [20 x Skill Level]% |
| File:SiennaExecrate.png Sienna Execrate |
|
Active | Debuff, AoE | None | Inflicts the Petrify status to a target and its surrounding.
Petrify chance: [42 + 6 x Skill Level]% |
| File:Radius.png Radius |
|
Passive | None | None | Increases magic skill range and slightly reduces Fixed Cast Time of Warlock Spells.
Magic range: [1 x Skill Level] Magic range: [1 x Skill Level] |
| File:Stasis.png Stasis |
|
Active | Debuff, AoE | None | Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills.
The duration is reduced by DEX and VIT of Target.
Minimum duration: 10 seconds. |
| File:DrainLife.png Drain Life |
|
Active | Magic, Single Target, Undead | INT | Deal damage to a target.
There's a chance to absorb 100% of the damage dealt as HP. Drain chance: [75 + 5 x Skill Level]% Damage: TBD |
| File:CrimsonRock.png Crimson Rock |
|
Active | Magic, AoE, Fire | INT | Summons huge meteorites to deal high Fire element magic damage on a target and enemies surrounding it.
Enemies hit have a chance to get stunned. Stun chance: TBD Damage: TBD |
| File:Inferno.png Inferno |
|
Passive | None | None | Increases damage dealt with Fire element Magic damage.
Fire damage boost: [1 x Skill Level]%' |
| File:Comet.png Comet |
|
Active | Magic, AoE, Neutral | INT | Deals Neutral element damage to a large area
Damage: TBD |
| File:ChainLightning.png Chain Lightning |
|
Passive | None | INT | While using a Mage, Wizard, Warlock, or Arch Mage Wind element spell that targets an enemy,
Chain Lightning will bounce between targets surrounding that enemy. If there's only 1 target, then it increases amount of hits up to 4 times. Increases damage dealt by Wind elemental magic. Damage: TBD Wind damage boost: [1 x Skill Level]% |
| File:TetraVortex.png Tetra Vortex |
|
Active | Magic, AoE, Multiple Elements | INT | This spell can only be used when you have at least 4 Elemental Balls active.
Deal different elemental magic damage depending on the element of the magic balls that are summoned. If all balls are a different element, the damage will be neutral. Has a chance to inflict multiple status ailments depending on the magic balls summoned. List of ailments:
Damage: TBD |
| File:SummonFireBall.png Summon Fire Ball |
|
Passive | Passive | None | When dealing damage with a Mage, Wizard, High Wizard, Warlock, or Arch Mage Fire elemental spell, there is a chance to summon a Fire Ball.
These Fire Balls can be used with Release or Tetra Vortex. A maximum of 5 Elemental Balls may be active at once. Chance to summon: [1 x Skill Level]% |