Template:Wizard Skills: Difference between revisions

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imported>Cypherusuh
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imported>Cypherusuh
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! style="text-align: center; font-weight: bold; width: 40%;" | Description
! style="text-align: center; font-weight: bold; width: 40%;" | Description
|-
|-
| style="text-align: left;" | [[file:IncreaseSpRecovery.png]] Increase SP Recovery
| style="text-align: left;" | [[file:FirePillar.png]] Fire Pillar
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Passive
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, AoE, Fire
| style="text-align: center;" | None
| style="text-align: center;" | INT,
1 blue gemstone


|Restores SP every 10 sec while idle.
|Summons a pillar of fire on a targeted spot.
Max SP affects how much SP restoration is increased by this skill.
Enemies that come into contact will be damaged by ''Fire'' element magic damage..


'''Restore amount: [5 x Skill Level] + [0.2 x Skill Level]% of Max SP'''
'''Damage TBD'''
|-
|-
| style="text-align: left;" | [[file:Sight.png]] Sight
| style="text-align: left;" | [[file:MeteorStorm.png]] Meteor Storm
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 1
* '''Max Level''': 1
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Buff
| style="text-align: center;" | Magic, AoE, Fire
| style="text-align: center;" | None
 
|Summon a fire ball that will reveal nearby hidden enemies or allies.
 
'''Duration : TBDs'''
|-
 
| style="text-align: left;" | [[file:NapalmBeat.png]] Napalm Beat
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Magical, AoE, Ghost
| style="text-align: center;" | INT
| style="text-align: center;" | INT


|Uses ''Ghost'' element telekinetic power to attack a target and enemies around it.
|Summon meteors toward a targeted area to inflict ''Fire'' element magic damage.
Damage is divided by the amount of targets hit.
The number of falling meteorites and the number of hits per meteorites are increased depending on skill lavel
 
'''Damage: TBD'''
|-
 
| style="text-align: left;" | [[file:SafetyWall.png]] Safety Wall
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Ground Buff
| style="text-align: center;" | None


|Creates a magic barrier 1 cell on the ground.
'''Meteorite Hits: TBDs'''
Blocks physical melee damage by certain times.


'''Duration: [5 + [5 x Skill Level]] Seconds'''
'''Damage: TBDs'''
 
'''Hits: [1 x Skill Level]'''
|-
|-


| style="text-align: left;" | [[file:SoulStrike.png]] Soul Strike
| style="text-align: left;" | [[file:LordOfVermillion.png]] Lord Of Vermillion
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, Single Target, Ghost
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
| style="text-align: center;" | INT


|Summons spirit to deal ''Ghost'' element damage to a target.
|Changes ''Thunderstorm'' into ''Lord of Vermillion''.
Leveling this skill will increase the amount of times this skill will hit.
Each level increases the damage dealt by ''Thunderstorm''.
This skill deals additional base damage against ''Undead'' monsters


'''Damage: TBD'''
'''Damage increase: [INT x [3 x Skill Level] / 100]%'''
 
'''Extra undead damage: TBD'''
|-
|-


| style="text-align: left;" | [[file:ColdBolt.png]] Cold Bolt
| style="text-align: left;" | [[file:WaterBall.png]] Water Ball
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
Line 82: Line 55:
| style="text-align: center;" | INT
| style="text-align: center;" | INT


|Summon ''Water'' element bolts of frigid ice to strike an enemy.
|The user must be standing in water or a skill effects that simulates water (''Deluge'' / ''Suiton'').
Each skill level increases the amount of times this skill will hit.
Deal continuous damage to a target as long as you're standing in water.
 
'''Amount of hit: TBD'''


'''Damage: TBD'''
'''Damage: TBD'''
|-
|-


| style="text-align: left;" | [[file:FrostDiver.png]] Frost Diver
| style="text-align: left;" | [[file:FrostNova.png]] Frost Nova
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Passive
| style="text-align: center;" | Magic, Single Target, Water
| style="text-align: center;" | Passive
| style="text-align: center;" | INT
| style="text-align: center;" | None


|Inflict ''Water'' element Magic Damage on a target.
|''Frost Diver'' becomes an AoE spell.
has a chance to inflict ''Freeze'' status.
Increase base damage and AoE size based on level of ''Frost nova''.


'''Freeze chance: [35 + [10 x Skill Level]]'''
'''AoE Size: TBD'''
|-
 
| style="text-align: left;" | [[file:StoneCurse.png]] Stone Curse
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Debuff
| style="text-align: center;" | None,
Requires 1 Red Gemstone
 
|Inflicts the Petrify status to a target.
When skill level is 6 or above, it will only consume a gemstone if the target gets Petrified.
 
'''Petrify chance: [20 + [10 x Skill Level]]'''
|-
 
| style="text-align: left;" | [[file:FireBall.png]] Fire Ball
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Fire
| style="text-align: center;" | INT
 
|Shoot a fireball at a target.
Deals AoE damage around target.


'''Damage: TBD'''
'''Damage: TBD'''
|-
|-


| style="text-align: left;" | [[file:FireWall.png]] Fire Wall
| style="text-align: left;" | [[file:StormGust.png]] Storm Gust
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Fire
| style="text-align: center;" | Magic, AoE, Water
| style="text-align: center;" | INT
| style="text-align: center;" | INT


|Create a wall of fire on a target area.
|Summons a blizzard in a target area.
Deals damage and knocks back enemies when hit.
Deals ''Water'' element damage multiple times.
Each hit has a chance to freeze enemies and will knock the enemy in a random direction.


'''Amount of hits: [2 + Skill Level]'''
'''Freeze chance: TBD'''


'''Duration: [4 + Skill Level] seconds'''
'''Damage: TBD'''
|-
|-


| style="text-align: left;" | [[file:FireBolt.png]] Fire Bolt
| style="text-align: left;" | [[file:EarthSpike.png]] Earth Spike
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Fire
| style="text-align: center;" | Magic, Single Target, Earth
| style="text-align: center;" | INT
| style="text-align: center;" | INT


|Attacks a target with arrows of ''Fire'' element.
|Inflict ''Earth'' element Magic Damage on a target.
Each skill level increases the amount of time this skill will hit.
Each skill level increases the amount of hits.


'''Amount of hit: TBD'''
'''Hits amount: TBD'''


'''Damage: TBD'''
'''Damage: TBD'''
|-
|-


| style="text-align: left;" | [[file:LightningBolt.png]] Lightning Bolt
| style="text-align: left;" | [[file:HeavenDrive.png]] Heaven's Drive
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, Single Target, Wind
| style="text-align: center;" | Magic, AoE, Earth
| style="text-align: center;" | INT
| style="text-align: center;" | INT


|Calls down ''Wind'' element lightning to smite an enemy.
|Skewers targets in an area with ''Earth'' element spikes
Each skill level increases the amount of time this skill will hit.
Each skill level increases the amount of hits.


'''Amount of hit: TBD'''
'''Hits amount: TBD'''


'''Damage: TBD'''
'''Damage: TBD'''
|-
|-


| style="text-align: left;" | [[file:ThunderStorm.png]] Thunder Storm
| style="text-align: left;" | [[file:Quagmire.png]] Quagmire
| style="text-align: left;" |
| style="text-align: left;" |
* '''Max Level''': 10
* '''Max Level''': 5
| style="text-align: center;" | Active
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Wind
| style="text-align: center;" | Debuff, AoE
| style="text-align: center;" | INT
| style="text-align: center;" | None


|Summon Wind element lightning to rain down on a targeted enemy and around it.
|Temporarily convers a targeted area into marshland that will reduce:
Each skill level increases the amount of time this skill will hit.
*Movement Speed.
 
*AGI and DEX of all enemies by half.
'''Amount of hit: TBD'''
*Maximum reduction is 50 points.
 
*Player received half of the effects
'''Damage: TBD''''
|-
| style="text-align: left;" | [[file:BladeMastery.png]] Blade Mastery
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Wind
| style="text-align: center;" | INT
 
|Increases damage dealt to all size monsters when equipped with the following weapons:
*'''One-Handed Swords'''
*'''Two-Handed Swords'''
*'''Daggers'''
|-
| style="text-align: left;" | [[file:RodMastery.png]] RodMastery
| style="text-align: left;" |
* '''Max Level''': 10
| style="text-align: center;" | Active
| style="text-align: center;" | Magic, AoE, Wind
| style="text-align: center;" | INT


|Increases damage dealt to all size monsters when equipped with the following weapons:
'''Scaling: TBD'''
*'''Rods'''
*'''Two-Handed Staves'''
|-
|-
|}
|}
<noinclude>[[Category:Classes Info]]</noinclude>
<noinclude>[[Category:Classes Info]]</noinclude>

Revision as of 07:41, 29 March 2023

Name Level Type Damage Scaling Description
File:FirePillar.png Fire Pillar
  • Max Level: 10
Active Magic, AoE, Fire INT,

1 blue gemstone

Summons a pillar of fire on a targeted spot.

Enemies that come into contact will be damaged by Fire element magic damage..

Damage TBD

File:MeteorStorm.png Meteor Storm
  • Max Level: 1
Active Magic, AoE, Fire INT Summon meteors toward a targeted area to inflict Fire element magic damage.

The number of falling meteorites and the number of hits per meteorites are increased depending on skill lavel

Meteorite Hits: TBDs

Damage: TBDs

File:LordOfVermillion.png Lord Of Vermillion
  • Max Level: 10
Passive Passive INT Changes Thunderstorm into Lord of Vermillion.

Each level increases the damage dealt by Thunderstorm.

Damage increase: [INT x [3 x Skill Level] / 100]%

File:WaterBall.png Water Ball
  • Max Level: 10
Active Magic, Single Target, Water INT The user must be standing in water or a skill effects that simulates water (Deluge / Suiton).

Deal continuous damage to a target as long as you're standing in water.

Damage: TBD

File:FrostNova.png Frost Nova
  • Max Level: 10
Passive Passive None Frost Diver becomes an AoE spell.

Increase base damage and AoE size based on level of Frost nova.

AoE Size: TBD

Damage: TBD

File:StormGust.png Storm Gust
  • Max Level: 10
Active Magic, AoE, Water INT Summons a blizzard in a target area.

Deals Water element damage multiple times. Each hit has a chance to freeze enemies and will knock the enemy in a random direction.

Freeze chance: TBD

Damage: TBD

File:EarthSpike.png Earth Spike
  • Max Level: 10
Active Magic, Single Target, Earth INT Inflict Earth element Magic Damage on a target.

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

File:HeavenDrive.png Heaven's Drive
  • Max Level: 10
Active Magic, AoE, Earth INT Skewers targets in an area with Earth element spikes

Each skill level increases the amount of hits.

Hits amount: TBD

Damage: TBD

File:Quagmire.png Quagmire
  • Max Level: 5
Active Debuff, AoE None Temporarily convers a targeted area into marshland that will reduce:
  • Movement Speed.
  • AGI and DEX of all enemies by half.
  • Maximum reduction is 50 points.
  • Player received half of the effects

Scaling: TBD