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The '''Crusaders, Paladins, Royal Guard, and Imperial Guards''' is a job focused on Tanking damage, Single Target DPS, and Holy Skills.
The '''Crusaders, Paladins, Royal Guard, and Imperial Guards''' is a job focused on Tanking damage, Single Target DPS, and Holy Skills.
They're defensive class who could rode PecoPeco or Gryphon.
They're defensive class who could rode Peco Peco or Gryphon.
It typically uses ''Shield'' and ''One-Handed'' Weapon to deal damage.
It typically uses ''Shield'' and ''One-Handed'' Weapon to deal damage.
Knights could be categorized as 4 main playstyle:
Crusaders could be categorized as 4 main playstyle:
*Tanker
*Tanker
*Shield Skills
*Shield Skills
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= Player Guides =
= Player Guides =
Outdated
* [[TRO Banishing Point]]
* [[TRO Banishing Point]]
* [[TRO Overbrand]]
* [[TRO Overbrand]]
Revision as of 11:23, 28 March 2023
Crusader
Paladin
Royal Guard
Imperial Guard
Stats Recommendations
STR
AGI
VIT
INT
DEX
LUK
1/120
100
100-120
1/120
80/120
Rest
Trait Stats
POW
STA
WIS
SPL
CON
CRT
6
9
5
7
3
3
The Crusaders, Paladins, Royal Guard, and Imperial Guards is a job focused on Tanking damage, Single Target DPS, and Holy Skills.
They're defensive class who could rode Peco Peco or Gryphon.
It typically uses Shield and One-Handed Weapon to deal damage.
Crusaders could be categorized as 4 main playstyle:
Tanker
Shield Skills
Holy Magic
Lance Single Target
Player Guides
Outdated
Skills
Swordsman
Name
Level
Type
Damage
Scaling
Description
Increase HP Recovery
Passive
Passive
None
Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill.
Restores [5 x skill level] + [0.2 x skill level% of max HP]
Bash
Active
Melee, Single Target
STR
Hits an enemy with crushing force.
Provoke
Active
Debuff
None
Enrages a target, forcing them to attack you.
Provoke effect:
ATK + ( 5 + 3 x skill_lv ) %
DEF - ( 5 + 2 x skill_lv ) %
Auto Berserk
Passive
Buff
None
When the user's HP falls below 25% :
Moving HP Recovery
Passive
Passive
None
Enables natural HP regen while moving.
Increase HP Recovery skill does not affect Moving HP Recovery.
While moving, natural regen is decreased by 75%
Magnum Break
Active
Melee, Buff, AoE
STR
Inflict Fire damage around caster.
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking.
Endure
Active
Buff
None
Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
Duration: 10 + [3 x skill level] seconds
Increased MDEF: 1 x skill level
Fatal Blow
Passive
Passive
None
Bash will now have a chance to stun the target.
Crusader & Paladin
Name
Level
Type
Damage
Scaling
Description
Faith
Passive
Passive
None
Increases Max HP, Holy resistance, and healing received from supportive spells.
HP Bonus: [200 × Skill Level]
Holy Resistance: [1 × Skill Level]%
Heal Bonus: [10 × Skill Level]%
Auto Guard
Active
Buff
None
Adds a chance to block Physical attacks using a Shield.
Shield Charge
Active
Single Target, Physical
DEF, MDEF, VIT, Shield Refine
Bashes a target with a Shield, dealing damage and knocking it backwards.
Damage is calculated using the *maximum level* of the skill, not the used level.
Ignores most multipliers.
Applies debuff reducing Physical Damage dealt by 25%.
Shield Boomerang
Active
Single Target, Physical
DEF, MDEF, VIT, Shield Refine
Throws Shield at a target to deal Physical Damage.
Pulls the target towards you even if the hit misses.
Damage uses the *maximum skill level* instead of the used level.
Ignores most multipliers.
Applies debuff reducing Physical Damage dealt by 25%.
Reflect Damage
Active
Buff
None
Reflects a portion of incoming Melee Damage back to the attacker.
Reflect Chance: [10 + 3 × Skill Level]%
Holy Cross
Active
Melee, Physical, Holy
STR
Deals Holy-element Physical Damage and has a chance to inflict Blind.
Grand Cross
Active
Magic, AoE, Neutral / Holy
INT
Generates a cross of Holy light around the caster that damages enemies in contact.
Hits randomly 2–4 times.
Base element: Neutral. Converts to Holy when Benedictio or Piety is active.
Can inflict Blind.
Devotion
Active
Support
None
Redirects all damage taken by party members to the caster.
Affected allies must stay within a certain distance.
Protected Allies: [1 × Skill Level]
Providence
Active
Support
None
Reduces damage taken from Demon race and Holy-element monsters.
Damage Reduction: [5 × Skill Level]%
Defender
Active
Buff
None
Reduces Physical Damage taken.
Damage Reduction: [5 + 5 × Skill Level]%
Pressure
Active
Magic, Single Target, Neutral / Holy
INT
Summons a massive crucifix to crush an enemy with 3 hits of Neutral-element Magic Damage.
Converts to Holy when Benedictio or Piety is active.
Sacrifice
Active
Buff, Auto Attack Increase
Max HP
Empowers the next 5 auto attacks with damage scaling from Max HP.
Each attack consumes 9% of Max HP.
Ignores most multipliers, target DEF and Flee.
Gospel
Active
Support / Debuff
None
Sings a divine hymn.
Applies *one of 10 random debuffs* to enemies and *one of 10 random buffs* to party members within range.
Cancelled when caster stops singing.
Royal Guard
Name
Level
Type
Damage
Scaling
Description
Cannon Spear
Active
Ranged, AoE
STR
Deal damage to all enemies in line with the target using Spear .
Banishing Point
Active
Ranged, Single Target
STR
Deal damage to a target using Spear .
Shield Press
Active
Melee, Single Target
DEF, MDEF, VIT, Shield Refine
Applies a debuff on the target that reduces Physical Damage Dealt by 25%.
Ignores most damage multipliers.
Damage increases with VIT and Shield Refine .
File:Prestige.png Prestige
Buff (Toggle)
None
None
Increase the user's DEF.
Drains 5 SP per second while active.
DEF Bonus: 10 × Skill Level × Base Level / 100
Reflect Shield
Buff (Toggle)
None
None
Decreases reflected damage taken.
Requires a shield.
Drains 5 SP per second.
Damage Reduction: 10% × Skill Level
Pinpoint Attack
Active
Ranged, Single Target
STR
Jump to a target using Spear and deal Critical Damage.
Vanguard Force
Active
Buff
None
Increase Max HP.
When attacked, may accumulate a Rage Counter.
Drains SP over time.
HP boost: (3 × Skill Level)%
Rage Counter chance: (8 + 12 × Skill Level)%
Burst Attack
Active
Melee, Single Target
None
Releases all Rage Counters from Vanguard Force to damage an enemy.
Damage increases based on missing HP.
Shield Spell
Active
Buff
None
Provides different effects depending on skill level:
Lv1: Recover 3% Max HP every 3 sec
Lv2: Recover 3% Max SP every 5 sec
Lv3: DEF +250, MDEF +250
Exceed Break
Active
Buff
None
The next attack deals increased damage.
If Sacrifice is active, the buff is not removed.
Increases Sacrifice hit count.
Reduces Sacrifice HP cost to 1% while active.
Sacrifice hits: (10 × Skill Level)
Over Brand
Active
Melee, AoE
STR
Deals AoE damage around the user.
Banding
Active
Buff
Party
Increases Physical Defense based on number of party members within 11×11 cells.
DEF Bonus: PartyMember × (15 + 3 × Skill Level)
Holy Circle
Active
Magic, AoE
INT
Deals magic damage around the caster.
Heals 1% of the damage dealt.
File:KingsGrace.png King's Grace
Buff
None
None
Makes the user untargetable and regenerates HP of self and party members.
Heals some status ailments.
HP Recovery: 3 + (1% × Skill Level)
Duration: 5 sec
Genesis Ray
Active
Magic, AoE
INT
Deals Neutral magic damage.
Becomes Holy if Benedictio or Piety is active.
50% chance to inflict Blind.
Blind Chance: 50%
Piety
Support
None
None
Endows user and nearby party members' armor with Holy element.
Duration: (60 × Skill Level) sec
Earth Drive
Active
Melee, AoE
DEF, MDEF, VIT, Shield Refine
Applies debuff reducing Physical Damage Dealt by 25%.
Damage increases with VIT and Shield Refine.
Hesperus Lit
Active
Melee, Single Target
STR
Deals damage.
Instantly accumulates 10 Rage Counters if Vanguard Force is active.
Inspiration
Buff
None
None
Increases Base Stats, HIT, ATK, and MATK.
Duration: 200 + (100 × Skill Level) sec
Stat Bonus: 6 × Skill Level
HIT Bonus: 12 × Skill Level
ATK/MATK Bonus: 40 × Skill Level
Full Throttle
Buff
None
None
Fully restores HP.
All Stats +20%.
Movement Speed increases.
After duration, user becomes exhausted (Rebound): slower movement, natural HP/SP regen disabled.
Cannot be removed by Dispell.
Lv1: 6% HP/SP drained per sec for 10s
Lv2: 4% per sec for 15s
Lv3: 3% per sec for 20s
Lv4: 2% per sec for 25s
Lv5: 1% per sec for 30s
Imperial Guard
Name
Level
Type
Damage
Scaling
Description
Guard Stance
Active
Buff
None
Increases DEF and MDEF and enables usage of certain Shield skills.
Cancels Attack Stance if active.
DEF/MDEF boost: (50 × Skill Level)
Guardian Shield
Active
Support
None
Grants a shield to all party members that nullifies damage based on the user's Max HP.
Requires Guard Stance .
AP Cost: 100
Shield Strength: (1 × Skill Level) × Max HP
Rebound Shield
Active
Buff
None
Reduces damage received through Devotion for 60 seconds.
Requires Guard Stance and Devotion .
Damage Reduction: (40 + 10 × Skill Level)%
Shield Mastery
Passive
Passive
None
Increases RES and damage dealt with Shield skills.
Grants AP when damaging enemies with skills (does not stack with other AP-passives).
RES Bonus: (3 × Skill Level)
Damage Bonus: (5 × Skill Level)%
Spear & Sword Mastery
Passive
Passive
None
Increases HIT and damage when using Sword , Two-Handed Sword , Spear , or Two-Handed Spear .
Also improves magical skills of Swordsman / Crusader (except Shield skills).
Grants AP when damaging enemies (does not stack with other AP-passives).
Physical Damage Bonus: (6 × Skill Level)%
Magical Damage Bonus: varies
Attack Stance
Active
Buff
None
Sets DEF and MDEF to 0 but greatly increases damage dealt.
Cancels Guard Stance .
Damage Bonus: (5 × Skill Level)% + Doubles damage dealt
Ultimate Sacrifice
Active
Support
None
Consumes all HP except 1 to grant a buff to allies.
If a buffed ally dies, they are revived with 100% HP and SP.
Duration: (1 × Skill Level) sec
Holy Shield
Active
Buff
None
Reduces damage from Shadow and Undead elements.
Increases Holy-element magic damage.
Damage Reduction: (5 + 2 × Skill Level)%
Holy Magic Bonus: (5 + 2 × Skill Level)%
Grand Judgement
Active
AoE
STR
Deals heavy AoE damage.
Grants a buff increasing all physical skill damage except Shield skills.
AP Cost: 200
Damage Boost: 50%
Duration: 300 sec
Judgement Cross
Active
Magic, Single Target
INT
Deals heavy Neutral magic damage.
Becomes Holy if Benedictio or Piety is active.
AP Cost: 50
Shield Shooting
Active
Ranged, Single Target
DEF, MDEF, VIT, Shield Refine
Deals ranged damage with a Shield .
Grants a temporary buff improving Shield skill damage.
Ignores most multipliers.
Buff Duration: 10 sec
Overslash
Active
Melee, AoE
STR
Deals AoE melee damage around the user.
Cross Rain
Active
Magic, AoE
INT
Summons a sacred area that deals magic damage every 0.3 sec.
Becomes Holy if Benedictio or Piety is active.