Template:Knight Skills: Difference between revisions
imported>Cypherusuh No edit summary |
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| style="text-align: center;" | Melee, AoE | | style="text-align: center;" | Melee, AoE | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Deals damage to all enemies around the user, then knocks targets back. | |||
|Deals damage to all enemies around the user, then knocks back | |||
Can not be used with '''Spear''' type weapons. | Can not be used with '''Spear''' type weapons. | ||
'''Damage | '''Formula:''' | ||
Damage = ATK × (100% + 40% × SkillLv) × Hits | |||
'''Hits:''' 1 or 2 depending on collision mechanics | |||
'''Lv10:''' 500% × 2 = '''1000% ATK''' | |||
|- | |- | ||
| style="text-align: left;" | [[file:Riding.png]] Riding | | style="text-align: left;" | [[file:Riding.png]] Riding | ||
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| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Allows the player to ride a PecoPeco. | |||
Riding imposes an ASPD penalty which is reduced per skill level. | |||
'''ASPD Penalty: -50%''' | |||
'''ASPD Return: +5% per level''' | |||
'''ASPD - 50%''' | |||
'''ASPD + 5% per | |||
|- | |- | ||
| style="text-align: left;" | [[file:Pierce.png]] Pierce | | style="text-align: left;" | [[file:Pierce.png]] Pierce | ||
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| style="text-align: center;" | Melee, Single Target | | style="text-align: center;" | Melee, Single Target | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Stabs the target with a spear. | |||
Deals additional hits depending on the target's size. | |||
'''Accuracy Bonus:''' (5 × SkillLv)% | |||
''' | '''Damage Formula:''' | ||
Small = ATK × (100% + 10% × Lv) | |||
Medium = SmallDamage × 2 Hits | |||
Large = SmallDamage × 3 Hits | |||
''' | '''Lv10:''' | ||
Small = 200% | |||
Medium = 400% | |||
Large = 600% | |||
|- | |- | ||
| style="text-align: left;" | [[file:Quicken.png]] Two-Hand Quicken | | style="text-align: left;" | [[file:Quicken.png]] Two-Hand Quicken | ||
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| style="text-align: center;" | Buff | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Temporarily increases Attack Speed, Critical Rate, and HIT while wielding a '''Two-Handed Sword'''. | |||
'''Critical:''' (2 + SkillLv) | |||
'''HIT:''' (2 × SkillLv) | |||
'''Duration:''' 600 seconds | |||
'''HIT: | |||
'''Duration: | |||
|- | |- | ||
| style="text-align: left;" | [[file:ChargeAttack.png]] Charge Attack | | style="text-align: left;" | [[file:ChargeAttack.png]] Charge Attack | ||
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| style="text-align: center;" | Single Target | | style="text-align: center;" | Single Target | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Charge toward an enemy, dealing more damage the farther the distance. | |||
'''Damage Formula:''' | |||
Damage = ATK × (100% + (10% × Distance)) | |||
'''Damage | '''Max Distance Counted:''' 14 cells | ||
'''Max Damage:''' 240% ATK | |||
|- | |- | ||
| style="text-align: left;" | [[file:Parry.png]] Parry | | style="text-align: left;" | [[file:Parry.png]] Parry | ||
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| style="text-align: center;" | Buff | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Allows the Knight to block physical attacks while using a '''Two-Handed Sword'''. | |||
'''Block Chance:''' (23 + 3 × SkillLv)% | |||
'''Duration:''' 600 seconds | |||
'''Duration : | |||
|- | |- | ||
| style="text-align: left;" | [[file:TwoHandMastery.png]] Two-Hand Sword Mastery | | style="text-align: left;" | [[file:TwoHandMastery.png]] Two-Hand Sword Mastery | ||
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| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Increases physical damage dealt with '''Two-Handed Swords'''. | |||
'''Bonus Damage:''' (2 × SkillLv)% | |||
''' | |||
|- | |- | ||
| style="text-align: left;" | [[file:SpearBoomerang.png]] Spear Boomerang | | style="text-align: left;" | [[file:SpearBoomerang.png]] Spear Boomerang | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Ranged, Single Target | | style="text-align: center;" | Ranged, Single Target | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Throws a spear at the target. | |||
Range increases with skill level. | |||
'''Range:''' (3 + SkillLv × 2) cells | |||
''' | '''Damage Formula:''' | ||
Damage = ATK × (100% + 50% × Lv) | |||
''' | '''Lv5:''' 350% ATK | ||
|- | |- | ||
| style="text-align: left;" | [[file:AuraBlade.png]] Aura Blade | | style="text-align: left;" | [[file:AuraBlade.png]] Aura Blade | ||
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| style="text-align: center;" | Auto Attack Increase, Buff | | style="text-align: center;" | Auto Attack Increase, Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Imbues the weapon with energy to increase physical damage. | |||
Also improves basic attack power. | |||
'''Skill Damage Bonus:''' (BaseLv × SkillLv)% | |||
'''Auto Attack Bonus:''' (2 × SkillLv) ATK | |||
'''Duration:''' 600 seconds | |||
'' | |||
'''Auto Attack | |||
'''Duration: | |||
|- | |- | ||
| style="text-align: left;" | [[file:OneHandMastery.png]] One-Hand Sword Mastery | | style="text-align: left;" | [[file:OneHandMastery.png]] One-Hand Sword Mastery | ||
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| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | STR | | style="text-align: center;" | STR | ||
|Increases physical damage when using '''One-Handed Swords'''. | |||
'''Bonus Damage:''' (2 × SkillLv)% | |||
''' | |||
|- | |- | ||
| style="text-align: left;" | [[file:Concentration.png]] Concentration | | style="text-align: left;" | [[file:Concentration.png]] Concentration | ||
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| style="text-align: center;" | Buff | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
|Increases overall damage (skills, melee, ranged) and HIT rate. | |||
Automatically applies the '''Endure''' effect. | |||
'''Damage Bonus:''' (5 + 2 × SkillLv)% | |||
'''HIT Bonus:''' (10 × SkillLv) | |||
'''Duration:''' 600 seconds | |||
'''HIT: | |||
'''Duration: | |||
|- | |- | ||
|} | |} | ||
<noinclude>[[Category:Classes Info]]</noinclude> | <noinclude>[[Category:Classes Info]]</noinclude> | ||
Revision as of 00:48, 8 December 2025
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:BowlingBash.png Bowling Bash |
|
Active | Melee, AoE | STR | Deals damage to all enemies around the user, then knocks targets back.
Can not be used with Spear type weapons. Formula: Damage = ATK × (100% + 40% × SkillLv) × Hits Hits: 1 or 2 depending on collision mechanics Lv10: 500% × 2 = 1000% ATK |
| File:Riding.png Riding |
|
Passive | Passive | None | Allows the player to ride a PecoPeco.
Riding imposes an ASPD penalty which is reduced per skill level. ASPD Penalty: -50% ASPD Return: +5% per level |
| File:Pierce.png Pierce |
|
Active | Melee, Single Target | STR | Stabs the target with a spear.
Deals additional hits depending on the target's size. Accuracy Bonus: (5 × SkillLv)% Damage Formula: Small = ATK × (100% + 10% × Lv) Medium = SmallDamage × 2 Hits Large = SmallDamage × 3 Hits Lv10: Small = 200% Medium = 400% Large = 600% |
| File:Quicken.png Two-Hand Quicken |
|
Active | Buff | None | Temporarily increases Attack Speed, Critical Rate, and HIT while wielding a Two-Handed Sword.
Critical: (2 + SkillLv) HIT: (2 × SkillLv) Duration: 600 seconds |
| File:ChargeAttack.png Charge Attack |
|
Active | Single Target | STR | Charge toward an enemy, dealing more damage the farther the distance.
Damage Formula: Damage = ATK × (100% + (10% × Distance)) Max Distance Counted: 14 cells Max Damage: 240% ATK |
| File:Parry.png Parry |
|
Active | Buff | None | Allows the Knight to block physical attacks while using a Two-Handed Sword.
Block Chance: (23 + 3 × SkillLv)% Duration: 600 seconds |
| File:TwoHandMastery.png Two-Hand Sword Mastery |
|
Passive | Passive | STR | Increases physical damage dealt with Two-Handed Swords.
Bonus Damage: (2 × SkillLv)% |
| File:SpearBoomerang.png Spear Boomerang |
|
Active | Ranged, Single Target | STR | Throws a spear at the target.
Range increases with skill level. Range: (3 + SkillLv × 2) cells Damage Formula: Damage = ATK × (100% + 50% × Lv) Lv5: 350% ATK |
| File:AuraBlade.png Aura Blade |
|
Active | Auto Attack Increase, Buff | None | Imbues the weapon with energy to increase physical damage.
Also improves basic attack power. Skill Damage Bonus: (BaseLv × SkillLv)% Auto Attack Bonus: (2 × SkillLv) ATK Duration: 600 seconds |
| File:OneHandMastery.png One-Hand Sword Mastery |
|
Passive | Passive | STR | Increases physical damage when using One-Handed Swords.
Bonus Damage: (2 × SkillLv)% |
| File:Concentration.png Concentration |
|
Active | Buff | None | Increases overall damage (skills, melee, ranged) and HIT rate.
Automatically applies the Endure effect. Damage Bonus: (5 + 2 × SkillLv)% HIT Bonus: (10 × SkillLv) Duration: 600 seconds |