Knight: Difference between revisions
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{{Swordsman Skills}} | {{Swordsman Skills}} | ||
== Knight == | == Knight & Lord Knight== | ||
{{Knight Skills}} | {{Knight Skills}} | ||
= Runes = | = Runes = | ||
Revision as of 06:20, 25 March 2023
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The Warlock (WL) is a 3rd job class and the final upgrade to Wizards. Warlocks are powerful magic damage dealers, capable of dealing heavy AoE and single target magic damage using various elements such as Fire, Water, Wind, Earth, or Ghost. Along with their damage dealing capabilities, Warlocks are also able to inflict new status alignments such as Freezing, Burning, and Stasis to weaken their enemies in battle. They also have access to a newly introduced Spellbook system that allows them to cast skills without a cast time.
Player Guides
Skills
Swordsman
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:IncreaseHpRecovery.png Increase HP Recovery |
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Passive | Passive | None | Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill. Restores [5 x skill level] + [0.2 x skill level% of max HP] |
| File:Bash.png Bash |
|
Active | Melee, Single Target | STR | Hits an enemy with crushing force. |
| File:Provoke.png Provoke |
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Active | Debuff | None | Enrages a target, forcing them to attack you.
Provoke effect:
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| File:AutoBerserk.png Auto Berserk |
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Passive | Buff | None | When the user's HP falls below 25% :
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| File:MovingHpRecovery.png Moving HP Recovery |
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Passive | Passive | None | Enables natural HP regen while moving.
Increase HP Recovery skill does not affect Moving HP Recovery. While moving, natural regen is decreased by 75% |
| File:MagnumBreak.png Magnum Break |
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Active | Melee, Buff, AoE | STR | Inflict Fire damage around caster.
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking. |
| File:Endure.png Endure |
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Active | Buff | None | Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
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| File:FatalBlow.png Fatal Blow |
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Passive | Passive | None | Bash will now have a chance to stun the target. |
Knight & Lord Knight
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:BowlingBash.png Bowling Bash |
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Active | Melee, AoE | STR | Deals damage to all enemies around the user, then knocks targets back.
Cannot be used with Spear type weapons. Formula: Damage = ATK × (100% + 40% × SkillLv) × Hits Hits: 1–2 depending on collision Lv10: 500% × 2 = 1000% ATK |
| File:Riding.png Riding |
|
Passive | Passive | None | Allows the Knight to ride a Peco Peco.
Riding imposes ASPD penalty reduced per skill level. ASPD Penalty: -50% ASPD Return: +5% per level |
| File:Pierce.png Pierce |
|
Active | Melee, Single Target | STR | Stabs the enemy with a spear.
Deals extra hits depending on target size. Accuracy Bonus: (5 × SkillLv)% Damage: Small = ATK × (100% + 10% × Lv) Medium = Small × 2 hits Large = Small × 3 hits Lv10: Small = 200% Medium = 400% Large = 600% |
| File:Quicken.png Two-Hand Quicken |
|
Active | Buff | None | Increases ASPD, Critical Rate, and HIT when using a Two-Hand Sword.
Crit Bonus: (2 + SkillLv) HIT Bonus: (2 × SkillLv) Duration: 600s |
| File:ChargeAttack.png Charge Attack |
|
Active | Single Target | STR | Charges toward the enemy, dealing more damage the farther the distance.
Damage: ATK × (100% + (10% × Distance)) Max Distance Counted: 14 cells Max Damage: 240% ATK |
| File:Parry.png Parry |
|
Active | Buff | None | Blocks physical attacks while using a Two-Hand Sword.
Block Chance: (23 + 3 × SkillLv)% Duration: 600s |
| File:TwoHandMastery.png Two-Hand Sword Mastery |
|
Passive | Passive | STR | Increases damage when using Two-Handed Swords.
Bonus Damage: (2 × SkillLv)% |
| File:SpearBoomerang.png Spear Boomerang |
|
Active | Ranged, Single Target | STR | Throws a spear at a distant enemy.
Range: 3 + (2 × Lv) cells Damage: ATK × (100% + 50% × Lv) Lv5: 350% ATK |
| File:AuraBlade.png Aura Blade |
|
Active | Auto Attack Buff | None | Imbues the weapon with energy, increasing all physical damage.
Skill Damage: (BaseLv × SkillLv)% Auto Attack: + (2 × SkillLv) ATK Duration: 600s |
| File:OneHandMastery.png One-Hand Sword Mastery |
|
Passive | Passive | STR | Increases damage with One-Hand Swords.
Bonus Damage: (2 × SkillLv)% |
| File:Concentration.png Concentration |
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Active | Buff | None | Boosts all damage types and HIT.
Also grants Endure. Damage Bonus: (5 + 2 × SkillLv)% HIT Bonus: (10 × SkillLv) Duration: 600s |