Dark Monastery: Difference between revisions

From trifecta
Jump to navigationJump to search
imported>Neon
No edit summary
imported>Neon
No edit summary
Line 34: Line 34:




{|class="mw-collapsible mw-collapsed wikitable" style="color:Black; width:100%; text-align:center"
{|class="wikitable" style="color:Black; width:100%; text-align:center"
!style="text-align:middle;" colspan="9"|Floor 1
!style="text-align:middle;" colspan="9"|Floor 1
|-
|-
Line 98: Line 98:
|}
|}


{|class="mw-collapsible mw-collapsed wikitable" style="color:Black; width:100%; text-align:center"
{|class="wikitable" style="color:Black; width:100%; text-align:center"
!style="text-align:middle;" colspan="9"|Floor 3
!style="text-align:middle;" colspan="9"|Floor 3
|-
|-
Line 170: Line 170:
|}
|}


{|class="mw-collapsible mw-collapsed wikitable" style="color:Black; width:100%; text-align:center"
{|class="wikitable" style="color:Black; width:100%; text-align:center"
!style="text-align:middle;" colspan="9"|Weapons
!style="text-align:middle;" colspan="9"|Weapons
|-
|-
Line 478: Line 478:
|}
|}


{|class="mw-collapsible mw-collapsed wikitable" style="color:Black; width:100%; text-align:center"
{|class="wikitable" style="color:Black; width:100%; text-align:center"
!style="text-align:middle;" colspan="9"|Armors
!style="text-align:middle;" colspan="9"|Armors
|-
|-

Revision as of 16:39, 13 December 2025

Dungeon >> Dark Monastery

"Some Shadow Gears, Racing Caps, and Dark Knight equipment are farm here." Port there and check it out yourself.

You need Shadow Fragments and weapon fragments to build that equipment, which you farm the dungeon for.


Before you head in (clicking the NPC on the left):

1. Any kinds of healing potions are not allowed in there (Rice Cakes from Illusion Payon will work tho).

2. You need at least 5 million Damage per sec to go through the mobs.


In the Dungeon:

3 Floors total:

1. 1st floor

  a. 20% drop rate of shadow fragment and weapon fragment

2. 2nd floor

  a. 40% drop rate of shadow fragment and weapon fragment
  b. Ghost property mobs exist, so be careful.

3. 3rd floor

  a. 50% drop rate of shadow fragment and weapon fragment
  b. LUL really hard, good luck.


Floor 1
Monster Level HP Size / Race / Element Drops
Errant Familiar (30058) 200 17.500.000 Large / Formless / Dark 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment

Errant Familiar (30063) 200 15.000.000 Medium / Fish / Water 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment

Haunted Armor (30066) 200 25.000.000 Small / Formless / Neutral 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment

Floor 2
Monster Level HP Size / Race / Element Drops
https://static.divine-pride.net/images/mobs/png/2131.png

Errant Familiar (30059) (Dragon)

200 25.000.000 Large / Dragon / Wind 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment

Evil Whisp (30064) 200 31.900.000 Large / Formless / Dark 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment

Follower (30065) 200 23.000.000 Medium / Demi-Human / Poison 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment

Floor 3
Monster Level HP Size / Race / Element Drops
https://static.divine-pride.net/images/mobs/png/2018.png

Errant Familiar 30060 (Beast with 2H-Sword)

200 17.500.000 Large / Beast / Earth 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Enchant Stone 200

https://static.divine-pride.net/images/mobs/png/3659.png

Errant Familiar 30061 (Lich with 2x Sword)

200 22.500.000 Large / Undead / Undead 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Enchant Stone 200

Errant Familiar (30062) (Mage in red Robe) 200 12.500.000 Medium / Demi-Human / Fire 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Enchant Stone 200

Looming Shadow (30067) 200 15.000.000 Small / Formless / Dark 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Enchant Stone 200

https://static.divine-pride.net/images/mobs/png/20779.png

Dark Mimic (30069)

200 25.000.000 Small / Formless / Dark 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Enchant Stone 200

https://static.divine-pride.net/images/mobs/png/3514.png

Errant Bishop 300670

200 15.000.000 Medium / Demi-Human / Neutral 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Enchant Stone 200

https://static.divine-pride.net/images/mobs/png/3628.png

Traitor (30068)

200 450.000.000 Medium / Demi-Human/ Neutral 4 https://static.divine-pride.net/images/items/item/7095.png Weapon Fragment

https://static.divine-pride.net/images/items/item/6471.png Shadow Fragment
Condensed Evil
Enchant Stone 200

Weapons
Name Description Effect Cost
https://static.divine-pride.net/images/items/item/1331.png Abyss Axe [2] (1331) Type: One-Handed Axe

Attack/Magic: 200
Weight: 180
Weapon Level: 3

When equipped by Merchant class:

Ranged damage + 32%

When equipped by Novice, a Swordsman, or an Assasin:
Melee damage + 32%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/1861.png Abyss Claw [2] (1861) Type: Knuckle

Attack/Magic: 200
Weight: 40
Weapon Level: 3

Indestructible in battle

No size penalty
MaxHP + 32%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/2053.png Abyss Staff [2] (2053) Type: Two-Handed STaff

Attack/Magic: 200
Weight: 240
Weapon Level: 3

Indestructible in battle

Skill cast can not be interrupted.
Skill delay - 72%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/13343.png Abyss Huuma Shuriken [2] (13343) Type: Huuma Shuriken

Attack/Magic: 200
Weight: 150
Weapon Level: 3

Indestructible in battle

No size penalty
Area damage + 75%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/13492.png Abyss Blade [2] (13492) Type: One-Handed Sword

Attack/Magic: 200
Weight: 120
Weapon Level: 3

Indestructible in battle

When equipped by a Crusader:
MAgic damage + 36%
No size penalty

When equipped by a Novice, Merchant or a Knight:
Area damage + 32%
No size penalty

When equipped by a Thief:
Single target damage + 32%
No size penalty

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/16087.png Abyss Mace [2] (16087) Type: Mace

Attack/Magic: 200
Weight: 150
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Alchemist:
Summon Damage + 32%

Otherwise:
Melee damage + 32%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/18177.png Abyss Wing [2] (18177) Type: Bow

Attack/Magic: 100
Weight: 90
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Hunter:
ASPD + 16
LUK + 40

When equipped by a Dancer:
FLEE + 100
Ranged Damage + 32
DEX + 20

When equipped by a Bard:
Heal Power + 72%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/21046.png Abyss Claymore [2] (21046) Type: Two-Handed Sword

Attack/Magic: 200
Weight: 340
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Physical Damage + 26%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/26021.png Abyss Lance [2] (26021) Type: Two-Handed Spear

Attack/Magic: 200
Weight: 340
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Physical Damage + 26%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/26149.png Abyss Wand [2] (26149) Type: One-Handed Staff

Attack/Magic: 200
Weight: 30
Weapon Level: 3

Indestructible in battle

Skill cast cant not be interrupted.

When equipped by a Sage:
INT + 2
MaxSP + 10%
Summon Damage +26%

Otherwise:
Magic Damage + 32%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/26150.png Abyss Foxtail [2] (26150) Type: Foxtail Wand

Attack/Magic: 200
Weight: 40
Weapon Level: 3

ASPD + 10

If base DEX is higher than base INT:
Range damage + 20%

If base INT is higher than base DEX:
Magic damage + 20%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28037.png Abyss Katar [2] (28037) Type: Katar

Attack/Magic: 200
Weight: 280
Weapon Level: 3

Indestructible in battle

No size penalty
Melee damage + 72%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28135.png Abyss Two-Handed Axe [2] (2813537) Type: Two-Handed Axe

Attack/Magic: 200
Weight: 400
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Alchemist or Dark Knight:
Summon Damage + 72

Otherwise:
Melee Damage + 72%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28249.png Abyss Rifle [2] (28249) Type: Rifle

Attack/Magic: 200
Weight: 85
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 30
Critical Damage + 20%
Cast time - 40%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28250.png Abyss Gatling Gun [2] (28250) Type: Gatling Gun

Attack/Magic: 200
Weight: 250
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Ranged Damage + 26%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28251.png Abyss Shotgun [2] (28251) Type: Shotgun

Attack/Magic: 200
Weight: 300
Weapon Level: 3

Indestructible in battle

No size penalty
Ranged Damage + 72%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28252.png Abyss Grenade Launcher [2] (28252) Type: Grenade Launcher

Attack/Magic: 200
Weight: 140
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 52%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/32300.png Abyss Handgun [2] (32300) Type: Revolver

Attack/Magic: 200
Weight: 35
Weapon Level: 3

Indestructible in battle

No size penalty
Critical + 50
Critical Damage + 26%
Ranged Damage + 26%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28627.png Abyss Book [2] (28627) Type: Book

Attack/Magic: 200
Weight: 80
Weapon Level: 3

Indestructible in battle

No size penalty

When equipped by a Priest:
MATK + 5
All size killer + 25%

When equipped by a Sage:
ASPD + 4
Magic Damage + 12%
Add a 1% chance to auto cast Firebolt, Coltbolt,
Lightningbolt or Earthspike level 3 when Auto-attacking.

When equipped by a Star Gladiator:
Auto-attack damage + 32%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/28753.png Abyss Dagger [2] (28753) Type: Dagger

Attack/Magic: 200
Weight: 60
Weapon Level: 3

Indestructible in battle

No size penalty
Melee Damage + 32%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/32017.png Abyss Spear [2] (32017) Type: One-Handed Spear

Attack/Magic: 200
Weight: 180
Weapon Level: 3

Indestructible in battle

No size penalty
ASPD + 5
MaxHP + 22%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/32105.png Abyss Violin [2] (32105) Type: Musical Instrument

Attack/Magic: 200
Weight: 25
Weapon Level: 3

Indestructible in battle

Skill cast can not be interrupted.
MaxHP +5%
MaxSP +5%

25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/32106.png Abyss Whip [2] (32106) Type: Whip

Attack/Magic: 200
Weight: 50
Weapon Level: 3

Indestructible in battle

No size penalty
Flee + 80
Perfect Dodge + 10

25x https://static.divine-pride.net/images/items/item/7095.png
Armors
Name Description Effect Cost
https://static.divine-pride.net/images/items/item/28950.png Abyss Shield [1] (28950) Type: Shield

Defense: 25
Magic Defense: 25
Weight: 120
Armor Level: 1

Magic resist + 20% 25x https://static.divine-pride.net/images/items/item/7095.png
https://static.divine-pride.net/images/items/item/60320.png Abyss Robe [1] (60320) Type: Armor

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60321.png Abyss Cape [1] (60321) Type: Garment

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60322.png Abyss Boots [1] (60322) Type: Shoes

Weight: 100
Armor Level: 1

Summon Damage + 40% 25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60323.png Servant Robe [1] (60323) Type: Armor

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60324.png Servant Cape [1] (60324) Type: Garment

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60325.png Servant Boots [1] (60325) Type: Shoes

Weight: 100
Armor Level: 1

Homunculus damage + 40% 25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60203.png Cursed Vestments [1] (60203) Type: Armor

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 100%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
INT + 20
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Shawl and Cursed Boots:
Skill Delay -4%

25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60204.png Cursed Shawl [1] (60204) Type: Garment

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 20%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
Critical + 50
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Vestments and Cursed Boots:
Skill Delay -4%

25x https://static.divine-pride.net/images/items/item/6471.png
https://static.divine-pride.net/images/items/item/60205.png Cursed Boots [1] (60205) Type: Shoes

Weight: 50
Armor Level: 1

When equipped by a Swordsman, Monk or Star Gladiator:

STR + 20
Physical damage + 20%
__________________________________________
When equipped by a Mage or Soul Linker:
INT + 20
Magic Damage +20%
__________________________________________
When equipped by a Priest or Bard:
INT + 20
Heal Power + 100%
__________________________________________
When equipped by a Dancer:
Perfect Dodge + 10 Melee damage + 20%
__________________________________________
When equipped by a Merchant or a Hunter:
Critical + 50
Physical damage +20%
__________________________________________
When equipped by a Assassin:
AGI + 20 Magic damage +20%
__________________________________________
When equipped by a Rouge:
AGI + 20 Physical damage +20%
__________________________________________
When equipped by a Novice or a Ninja:
If base STR is 130, and base INT is less than 130:
Physical Damage + 40%
If base INT is 130, and base STR is less than 130:
Magic Damage + 40%
__________________________________________
When equipped by a Gunslinger:
DEX + 20
Ranged damage + 20%
__________________________________________
When equipped by a Dark Knight:
Physical damage +20%
Add a high chance to cause multiple status ailments when using Dark Nebula.
__________________________________________
When equipped with Cursed Vestments and Cursed Shawl:
Skill Delay -4%

25x https://static.divine-pride.net/images/items/item/6471.png