Knight: Difference between revisions
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'''Knights, Lord Knights, Rune Knights, and Dragon Knights''' are jobs focused on DPS, both single target and Area of Effect (AoE). | |||
They're glass cannons who can ride PecoPeco or Dragons. | |||
It typically uses either Swords or Lance weapons to deal damage, with Swords focusing on AoE damage and Spear focused on single target. | |||
Knights could be categorized as 4 main playstyle: | |||
*Sword Mobbing. | |||
*Spear Single Target. | |||
*Dragon Breath. | |||
*Auto Attack. | |||
__TOC__ | __TOC__ | ||
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= Player Guides = | = Player Guides = | ||
Current | |||
* [[TRO_Dragon_Breath]] | |||
* [[ | |||
= Skills = | = Skills = | ||
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{{RuneKnight Skills}} | {{RuneKnight Skills}} | ||
= | ==Dragon Knight== | ||
{{ | {{DragonKnight Skills}} | ||
Latest revision as of 05:20, 19 March 2026
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Knights, Lord Knights, Rune Knights, and Dragon Knights are jobs focused on DPS, both single target and Area of Effect (AoE).
They're glass cannons who can ride PecoPeco or Dragons.
It typically uses either Swords or Lance weapons to deal damage, with Swords focusing on AoE damage and Spear focused on single target.
Knights could be categorized as 4 main playstyle:
- Sword Mobbing.
- Spear Single Target.
- Dragon Breath.
- Auto Attack.
Player Guides
Current
Skills
Swordsman
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:IncreaseHpRecovery.png Increase HP Recovery |
|
Passive | Passive | None | Restores HP every 10 seconds while idle.
Max HP affects how much HP restoration is increased by this skill. Restores [5 x skill level] + [0.2 x skill level% of max HP] |
| File:Bash.png Bash |
|
Active | Melee, Single Target | STR | Hits an enemy with crushing force. |
| File:Provoke.png Provoke |
|
Active | Debuff | None | Enrages a target, forcing them to attack you.
Provoke effect:
|
| File:AutoBerserk.png Auto Berserk |
|
Passive | Buff | None | When the user's HP falls below 25% :
|
| File:MovingHpRecovery.png Moving HP Recovery |
|
Passive | Passive | None | Enables natural HP regen while moving.
Increase HP Recovery skill does not affect Moving HP Recovery. While moving, natural regen is decreased by 75% |
| File:MagnumBreak.png Magnum Break |
|
Active | Melee, Buff, AoE | STR | Inflict Fire damage around caster.
For 10 seconds, the user will gain a buff that deals an additional 10% Fire damage when attacking. |
| File:Endure.png Endure |
|
Active | Buff | None | Allows the user to move without flinching when hit by physical attack.
Increases MDEF for the duration or if hit 7 times.
|
| File:FatalBlow.png Fatal Blow |
|
Passive | Passive | None | Bash will now have a chance to stun the target. |
Knight & Lord Knight
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:BowlingBash.png Bowling Bash |
|
Active | Melee, AoE | STR | Deals damage to all enemies around the user, then knocks targets back.
Cannot be used with Spear type weapons. Formula: Damage = ATK × (100% + 40% × SkillLv) × Hits Hits: 1–2 depending on collision Lv10: 500% × 2 = 1000% ATK |
| File:Riding.png Riding |
|
Passive | Passive | None | Allows the Knight to ride a Peco Peco.
Riding imposes ASPD penalty reduced per skill level. ASPD Penalty: -50% ASPD Return: +5% per level |
| File:Pierce.png Pierce |
|
Active | Melee, Single Target | STR | Stabs the enemy with a spear.
Deals extra hits depending on target size. Accuracy Bonus: (5 × SkillLv)% Damage: Small = ATK × (100% + 10% × Lv) Medium = Small × 2 hits Large = Small × 3 hits Lv10: Small = 200% Medium = 400% Large = 600% |
| File:Quicken.png Two-Hand Quicken |
|
Active | Buff | None | Increases ASPD, Critical Rate, and HIT when using a Two-Hand Sword.
Crit Bonus: (2 + SkillLv) HIT Bonus: (2 × SkillLv) Duration: 600s |
| File:ChargeAttack.png Charge Attack |
|
Active | Single Target | STR | Charges toward the enemy, dealing more damage the farther the distance.
Damage: ATK × (100% + (10% × Distance)) Max Distance Counted: 14 cells Max Damage: 240% ATK |
| File:Parry.png Parry |
|
Active | Buff | None | Blocks physical attacks while using a Two-Hand Sword.
Block Chance: (23 + 3 × SkillLv)% Duration: 600s |
| File:TwoHandMastery.png Two-Hand Sword Mastery |
|
Passive | Passive | STR | Increases damage when using Two-Handed Swords.
Bonus Damage: (2 × SkillLv)% |
| File:SpearBoomerang.png Spear Boomerang |
|
Active | Ranged, Single Target | STR | Throws a spear at a distant enemy.
Range: 3 + (2 × Lv) cells Damage: ATK × (100% + 50% × Lv) Lv5: 350% ATK |
| File:AuraBlade.png Aura Blade |
|
Active | Auto Attack Buff | None | Imbues the weapon with energy, increasing all physical damage.
Skill Damage: (BaseLv × SkillLv)% Auto Attack: + (2 × SkillLv) ATK Duration: 600s |
| File:OneHandMastery.png One-Hand Sword Mastery |
|
Passive | Passive | STR | Increases damage with One-Hand Swords.
Bonus Damage: (2 × SkillLv)% |
| File:Concentration.png Concentration |
|
Active | Buff | None | Boosts all damage types and HIT.
Also grants Endure. Damage Bonus: (5 + 2 × SkillLv)% HIT Bonus: (10 × SkillLv) Duration: 600s |
Rune Knight
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:RuneMastery.png Rune Mastery | * Max Level: 10 | Active | Crafting | None | Enables the creation of Runestones.
Consumes Rune Gemstone + Elder Branch + rune-specific materials. Higher level increases success chance and number created. Outputs: Lv 1–4: 2 Runestones Lv 5–9: 2–4 Runestones Lv 10: 2–6 Runestones |
| File:MillenniumShield.png Millennium Shield | * Max Level: 5 | Active | Buff | None | Summons magical shields that block damage.
Shields block a set number of hits and expire after a duration. |
| File:CrushStrike.png Crush Strike | * Max Level: 5 | Active | Buff | None | Empowers the weapon to deal one massively boosted attack.
After activation, weapon ATK is reduced for a short time. |
| File:Refresh.png Refresh | * Max Level: 5 | Active | Self-cleanse | None | Removes status ailments, restores mobility, and temporarily negates movement penalties. |
| File:GiantGrowth.png Giant Growth | * Max Level: 5 | Active | Buff | None | Greatly increases chance to deal size-based bonus damage.
Also increases STR and melee burst potential. |
| File:StonehardSkin.png Stonehard Skin | * Max Level: 5 | Active | Buff | None | Hardens the skin to reduce incoming physical damage.
Provides temporary DEF/MDEF and anti-flinch resistance. |
| File:VitalityActivation.png Vitality Activation | * Max Level: 5 | Active | Buff | None | Increases Max HP and grants enhanced survivability for a short duration. |
| File:EnchantBlade.png Enchant Blade | * Max Level: 10 | Active | Buff | MATK | Imbues weapon with magical force, adding MATK-based damage to auto attacks.
Also increases weapon magical damage. |
| File:WindCutter.png Wind Cutter | * Max Level: 10 | Active | Melee, AoE | STR | Unleashes a circular wind slash that damages enemies and pulls them toward the user.
Usable with swords or spears. |
| File:HundredSpear.png Hundred Spear | * Max Level: 10 | Active | Ranged, Single Target | STR | Launches a flurry of spear thrusts at a single enemy.
Requires a spear-type weapon. |
| File:DragonTraining.png Dragon Training | * Max Level: 10 | Passive | Passive | None | Allows mounting a dragon and improves mounted combat efficiency.
Increases dragon movement, attack bonuses, and dragon-breath synergy. |
| File:StormBlast.png Storm Blast | * Max Level: 5 | Active | AoE | STR | Releases a powerful shockwave around the caster, damaging enemies and knocking them back.
Damage increases with rune-related buffs. |
| File:SonicWave.png Sonic Wave | * Max Level: 10 | Active | Line AoE | STR | Fires a sharp sonic blast in a straight line, damaging all enemies it passes through. |
| File:IgnitionBreak.png Ignition Break | * Max Level: 10 | Active | Melee, AoE | STR | Strikes the ground to explode flames around the user.
Damage increases based on the weapon's fire property. Cannot be used with spears. |
| File:BrandishSpear.png Brandish Spear | * Max Level: 10 | Active | Ranged, AoE | STR | Hits a target and nearby enemies with sweeping spear force.
All affected enemies are knocked back. |
| File:DragonBreath.png Dragon Breath | * Max Level: 10 | Active | Ranged, AoE | HP/SP | Breathes powerful elemental fire in a cone or area.
Damage scales with Max HP and SP. Unaffected by cast interruption. |
| File:FightingSpirit.png Fighting Spirit | * Max Level: 5 | Active | Buff | None | Temporarily increases ATK, weapon damage, and grants party-wide morale bonuses. |
| File:SpearStab.png Spear Stab | * Max Level: 5 | Active | Single Target | STR | Impales a target with a spear, damaging and knocking the target backward. |
| File:DragonHowling.png Dragon Howling | * Max Level: 10 | Active | Buff / Debuff | None | Frightens surrounding enemies, inflicting Fear.
Also increases damage of dragon-related skills. |
| File:Abundance.png Abundance | * Max Level: 5 | Active | Buff | None | Greatly increases HP/SP recovery, improving sustain in combat. |
| File:LuxAnima.png Lux Anima | * Max Level: 1 | Active | Utility | None | Consumes all active runes to fully restore HP and SP.
Also grants a temporary all-stat boost based on consumed runes. |
| File:FullThrottle.png Full Throttle | * Max Level: Platinum | Active | Buff | None | Overclocks the body for maximum performance, greatly boosting stats.
Drains HP/SP and applies Rebound status afterwards. |
Dragon Knight
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:ServantWeapon.png Servant Weapon |
|
Active | Auto Attack Increase, Buff | STR | Creates up to 5 Aura Weapons that circle the user.
When auto-attacking, has a chance to deal bonus damage and consume 1 Aura Weapon. Aura Weapons regenerate over time. Duration: [Skill level × 30] seconds |
| File:ServantWeaponSign.png Servant Weapon – Sign |
|
Active | Debuff | None | Places an Aura Weapon mark on a target.
Higher levels increase max marks. Requires Servant Weapon to be active. Mark: [1 × Skill Level] |
| File:ServantWeaponPhantom.png Servant Weapon – Phantom |
|
Active | Melee / AoE | STR | Consumes all Aura Weapons to dash to the target and deal AoE damage.
Target must have an Aura Weapon mark. Has a chance to inflict Deep Blind. |
| File:ServantWeaponDemolition.png Servant Weapon – Demolition |
|
Active | Melee / Physical | STR | Consumes all Aura Weapons and deals damage to all marked enemies.
Regenerates Aura Weapons based on enemies hit. |
| File:ChargingPierce.png Charging Pierce |
|
Active | Buff | None | When hitting enemies with Spear Skills, gain stacks.
Each stack increases physical damage. At 4 stacks, the next spear skill deals 80% more damage. Damage Bonus: [3 × Skill Level]% Duration: 300 seconds |
| File:TwoHandedDefense.png Two-Handed Defense |
|
Passive | Passive | None | Reduces incoming physical damage when using:
Damage Reduction: 3% × Skill Level |
| File:HackAndSlasher.png Hack and Slasher |
|
Active | Melee / Ranged / AoE | STR | Hits one enemy with Melee damage, then performs a Ranged AoE follow-up.
Melee hit deals more damage using 2H Sword. Ranged hit deals more using 2H Spear. |
| File:MadnessCrusher.png Madness Crusher |
|
Active | AoE Physical | STR | AoE damage around the caster.
Damage type depends on weapon:
|
| File:StormSlash.png Storm Slash |
|
Active | Melee | STR | High-damage single-target strike.
Usable with: Dagger, Sword, 2H Sword, Axe, 2H Axe |
| File:DragonicAura.png Dragonic Aura |
|
Active | Ranged | Max HP / Max SP | Deals Ranged Damage while riding a Dragon and grants a buff that doubles damage of all Dragon Skills.
When learned, adds a chance to generate AP (does not stack with other AP passives). AP Cost: 200 |
| File:Vigor.png Vigor |
|
Active | Buff | None | Increases damage of all Non-Dragon Physical Skills.
Each attack consumes HP. Also grants AP generation like Dragonic Aura (non-stacking). Damage Bonus: [3 × Skill Level]% HP Cost: [100 − 10 × Skill Level] |
| File:Fury.png Fury |
|
Active | Buff | None | Creates a shield that reduces damage based on current HP.
Increases DEF and ATK when damaged. Heals when dealing damage. Boosts auto-attack damage. Generates AP when using skills (non-stacking). AP Cost: 200 Auto-Attack Damage Bonus: [Skill Level × Base Level / 100]% |