Assassin: Difference between revisions
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{{Class Window | {{Class Window | ||
|name1= | |name1=Assassin | ||
|img1= | |img1=Sprite_Assassin | ||
|name2= | |name2=Assassin Cross | ||
|img2= | |img2=Sprite_AssassinCross | ||
|name3= | |name3=Guillotine Cross | ||
|img3= | |img3=Sprite_GuillotineCross | ||
|name4= | |name4=Shadow Cross | ||
|img4= | |img4=Sprite_ShadowCross | ||
|str= | |str=120 | ||
|agi=100 | |agi=100-120 | ||
|vit= | |vit=Rest | ||
|int=1 | |int=1 | ||
|dex= | |dex=60-100 | ||
|luk= | |luk=120 | ||
|pow= | |pow=11 | ||
|sta= | |sta=7 | ||
|wis= | |wis=4 | ||
|spl= | |spl=0 | ||
|con= | |con=6 | ||
|crt= | |crt=5 | ||
}} | }} | ||
''' | '''Assassin, Assassin Cross(SinX), Guillotine Cross(GX) and Shadow Cross(SX)''' are jobs focused on Burst, Auto-Attack DPS, and Poison magic. | ||
They can one-shot most low level enemies with Sonic Blow and Assassinate, deals sustainable ''Poison''-based skills, and Auto Attack becomes viable once it reaches 4th Job. It has plenty of debuff to increased its damage and able to use plentiful of poison types. Its Deadly Poison status is force to be reckoned with. | |||
They're mainly an offensive build, focused on very aggressive playstyle that can be built Glass Cannon, Tanky, or Both thanks to Reflex skill. | |||
Assassin could be categorized as one of 4 main playstyles: | |||
*Katar Single Target | |||
*AoE damage | |||
*Poison damage | |||
*Auto-Attack | |||
__TOC__ | __TOC__ | ||
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* [[Cypher All-Rounder]] | * [[Cypher All-Rounder]] | ||
Outdated | Outdated | ||
* [[TRO | *[[TRO Cross Impact]] | ||
* [[TRO | *[[TRO Soul Destroyer]] | ||
* [[TRO | *[[TRO Auto Ignition Break v2]] | ||
*[[Alex Rolling Cutter]] | |||
= Skills = | = Skills = | ||
== | == Thief == | ||
{{ | {{Thief Skills}} | ||
== | == Assassin & Assassin Cross == | ||
{{ | {{Assassin Skills}} | ||
== | == Guillotine Cross == | ||
{{ | {{GuillotinCross Skills}} | ||
== | == Shadow Cross == | ||
{{ | {{ShadowCross Skills}} | ||
Latest revision as of 23:14, 2 April 2023
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Assassin, Assassin Cross(SinX), Guillotine Cross(GX) and Shadow Cross(SX) are jobs focused on Burst, Auto-Attack DPS, and Poison magic. They can one-shot most low level enemies with Sonic Blow and Assassinate, deals sustainable Poison-based skills, and Auto Attack becomes viable once it reaches 4th Job. It has plenty of debuff to increased its damage and able to use plentiful of poison types. Its Deadly Poison status is force to be reckoned with.
They're mainly an offensive build, focused on very aggressive playstyle that can be built Glass Cannon, Tanky, or Both thanks to Reflex skill.
Assassin could be categorized as one of 4 main playstyles:
- Katar Single Target
- AoE damage
- Poison damage
- Auto-Attack
Player Guides
Current
Outdated
Skills
Thief
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:DoubleAttack.png Double Attack |
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Passive | Passive | None | When attacking with any weapon, there is a chance of main hand, including Katar, attacking twice:
Increases HIT chance This skill also affects Left-hand damage of Katar class weapons. HIT bonus: [1 x Skill Level]% Double Attack chance: [10 x Skill Level]% Katar left-hand bonus: TBD |
| File:ImprovedDodge.png Improved Dodge |
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Passive | Passive | None | Increases FLEE rate.
on 2nd job or higher, gain an additional bonus to FLEE rate. Slightly enhances the Movement Speed of Assassin classes. 1st job FLEE: 3 x skill_lv 2nd job and higher FLEE: 4 x skill_lv |
| File:Steal.png Steal |
|
Active | DEX | None | Steals an item from a target.
If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on players. Steal chance: [8 + [6 x Skill Level]]% Steal chance formula: TBD |
| File:Hiding.png Hiding |
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Active | None | None | Hides underground to avoid enemies.
Demon, Insect, and Boss monsters can detect hidden characters. Can be canceled by using the skill again. Duration: [30 + [30 x Skill Level]] Seconds |
| File:Envenom.png Envenom |
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Active | Magic, Single Target, Debuff, Poison | INT, CRIT | Deals Poison element damage to a target and has a chance of inflicting Poisoning ailment.
Poisoned enemies receive damage based on their Max HP every second and have their physical defense reduced by 25%. 'Poison Chance: [50 + [10 x Skill Level]]% |
| File:Detoxify.png Detoxify |
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Active | Ailment Removal | None | Removes Poisoned status from a target.
Damage TBD |
| File:BladeMastery.png Blade Mastery |
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Passive | Passive | Passive | Increase damage dealt to all size monsters when equipped with the following weapons:
Damage Increase : 1% per skill level |
| File:BackSlide.png Back Slide |
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Active | Self Support | None | Quickly move 5 cells backwards. |
| File:PickStone.png Pick Stone |
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Active | Self Support | None | Picks up normal Stone from the ground.
This skill fails if the user's current weight is more than 70% |
| File:ThrowStone.png Throw Stone |
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Active | Single Target | None | Throw a Stone item at a target.
Has a chance to inflict Stun or Blind status
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Assassin & Assassin Cross
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:RightHandMastery.png Right-hand Mastery |
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Passive | Passive | Passive | Increases the damage of the, weapon in the right hand when equipped with two weapons.
Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%. Damage: 50 + [10 x skill level]% |
| File:LeftHandMastery.png Left-hand Mastery |
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Passive | Passive | Passive | Increases the damage of the, weapon in the left hand when equipped with two weapons.
Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%. Damage: 30 + [10 x skill level]% |
| File:KatarMastery.png Katar Mastery |
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Passive | Passive | None | Increases damage dealt to Small, Medium, and Large size monsters when equipped with a Katar.
Damage Increase : 1% per skill level |
| File:Cloaking.png Cloaking |
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Buff | Passive | None | Initiates the Cloaking Status, which hides the caster from enemies without disabling movement. However, there is a movement penalty when away from a wall.
If cloaking is below level 3, you may only cloak near walls. While Cloaking, your critical hit rate is doubled. SP Cost : 1 SP every 0.5 x skill level seconds |
| File:SonicBlow.png Sonic Blow |
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Active | Melee, Single Target | STR, CRIT | Directs a flurry of rapid katar strikes that will have a chance of inflicting the Stun Status on the target.
If the target has 95% HP or higher, double the base damage of the skill. If sonic blow kills the target, the cooldown will be reset. Damage TBD |
| File:Grimtooth.png Grimtooth |
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Active | Melee, AoE | STR, CRIT | Deals damage to a target and surrounding enemies.
Deals additional damage if in the Hiding state. Enemies hit will have their movement speed reduced for 1 second. Damage TBD |
| File:EnchantPoison.png Enchant Poison |
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Active | Buff | None | Enchants the target's weapon with the Poison element.
Adds a chance to inflict the Poison Status on enemies hit while enchant poison is active. Increases damage dealt by poison element magic damage. Duration: 15 + [15 x skill level seconds] Magic damage buff: [1 x skill level]% |
| File:PoisonReact.png Poison React |
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Active | Buff | None | When taking damage there is a chance to counter with the Envenom skill.
If Double Attack is learned the counter chance is increased. When hit with a poison element skill it will reflect the damage instead. Duration: 15 + [5 x skill level] seconds |
| File:VenomDust.png Venom Dust |
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Active | Magic, Debuff | INT, CRIT,
1 Red Gemstone |
Contaminates the ground placing a poisonous cloud on a targeted area.
Enemies in the cloud will take poison damage over time and have a chance to be inflicted with the Poison Status . This skill will deal damage based on the max level of this skill instead of the used level. Each level has a different duration. Duration: 8 + [2 x skill level] seconds |
| File:VenomSplasher.png Venom Splasher |
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Active | Magic, Debuff | INT, CRIT | Plants a time bomb on a target which will explode after a duration dealing Poison magic damage to targets nearby with a chance of inflicting the Poison Status.
Damage: TBD |
| File:MeteorAssault.png Meteor Assault |
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Active | Magic, AoE | INT, CRIT | Deal Poison elemental magic damage to enemies around the caster.
Damage: TBD |
| File:CreateDeadlyPoison.png Create Deadly Poison |
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Active | Crafting | None | Creates Poison Bottle that will increase the ASPD of Assassin Cross and beyond with the risk of being inflicted with the Poison Status but will instantly kill characters in any other job if they drink it.
Caster's DEX and LUK affect this skill's success rate. If this skill fails the caster loses an amount of HP equal to 25% of his MaxHP. Item required to create Deadly Poison: |
| File:AdvancedKatarMastery.png Advanced Katar Mastery |
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Passive | None | None | Enhances damage inflicted with Katar class weapons.
Damage bonus: 10 + [2 x skill level]% |
| File:EnchantDeadlyPoison.png Enchant Deadly Poison |
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Active | Buff | None | Increases physical attack power and has a chance to inflict Deadly Poison on the target when attacking.
Deadly Poison Status inflicts more damage than normal Poison Status. Damage increase: [5 x skill level]% |
| File:SoulDestroyer.png Soul Destroyer |
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Active | Magic, Single Target | INT, CRIT | Deal poison elemental magic damage to a target.
Damage: TBD |
Guillotine Cross
Template:GuillotinCross Skills