Template:WarlockSkills: Difference between revisions
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| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Stasis.png]] Stasis | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Debuff, AoE | ||
| style="text-align: center;" | | | style="text-align: center;" | None | ||
|Stops the air around the Caster. All enemies within skill range will no longer be able to use magic skills and some song / chorus skills. | |||
The duration is reduced by DEX and VIT of Target. | |||
''' | '''Duration reduction: TBD''' | ||
''' | '''Minimum duration: 10 seconds.''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:DrainLife.png]] Drain Life | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Magic, Single Target, | | style="text-align: center;" | Magic, Single Target, Undead | ||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |Deal damage to a target. | ||
There's a chance to absorb 100% of the damage dealt as HP. | |||
''' | '''Drain chance: [75 + 5 x Skill Level]%''' | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:CrimsonRock.png]] Crimson Rock | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Magic, | | style="text-align: center;" | Magic, AoE, Fire | ||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |Summons huge meteorites to deal high ''Fire'' element magic damage on a target and enemies surrounding it. | ||
Enemies hit have a chance to get stunned. | |||
''' | '''Stun chance: TBD''' | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Inferno.png]] Inferno | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
| style="text-align: center;" | None | |||
|Increases damage dealt with ''Fire'' element Magic damage. | |||
'''Fire damage boost: [1 x Skill Level]%'''' | |||
|- | |||
| style="text-align: left;" | [[file:Comet.png]] Comet | |||
| style="text-align: left;" | | |||
* '''Max Level''': 5 | |||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Magic, AoE, | | style="text-align: center;" | Magic, AoE, Neutral | ||
| style="text-align: center;" | INT | |||
|Deals ''Neutral'' element damage to a large area | |||
'''Damage: TBD''' | |||
|- | |||
| style="text-align: left;" | [[file:ChainLightning.png]] Chain Lightning | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |While using a '''Mage, Wizard, Warlock,''' or '''Arch Mage''' ''Wind'' element spell that targets an enemy, | ||
Chain Lightning will bounce between targets surrounding that enemy. | |||
If there's only 1 target, then it increases amount of hits up to 4 times. | |||
Increases damage dealt by Wind elemental magic. | |||
''' | '''Damage: TBD''' | ||
'''Wind damage boost: [1 x Skill Level]%''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:TetraVortex.png]] Tetra Vortex | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Magic, AoE, | | style="text-align: center;" | Magic, AoE, Multiple Elements | ||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |This spell can only be used when you have at least 4 Elemental Balls active. | ||
Deal different elemental magic damage depending on the element of the magic balls that are summoned. | |||
*''' | If all balls are a different element, the damage will be neutral. | ||
Has a chance to inflict multiple status ailments depending on the magic balls summoned. | |||
'''List of ailments:''' | |||
*'''TBD''' | |||
'''Damage: TBD''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:SummonFireBall.png]] Summon Fire Ball | ||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Fire Ball''. | |||
These ''Fire Balls'' can be used with ''Release'' or ''Tetra Vortex''. | |||
A maximum of 5 ''Elemental Balls'' may be active at once. | |||
'''Chance to summon: [1 x Skill Level]%''' | |||
|- | |||
| style="text-align: left;" | [[file:SummonLightningBall.png]] Summon Lightning Ball | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Lightning Ball''. | |||
These ''Lightning Balls'' can be used with ''Release'' or ''Tetra Vortex''. | |||
A maximum of 5 ''Elemental Balls'' may be active at once. | |||
'''Chance to summon: [1 x Skill Level]%''' | |||
|- | |||
| style="text-align: left;" | [[file:SummonWater Ball.png]] Summon Water Ball | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Water Ball''. | |||
These ''Water Balls'' can be used with ''Release'' or ''Tetra Vortex''. | |||
A maximum of 5 ''Elemental Balls'' may be active at once. | |||
'''Chance to summon: [1 x Skill Level]%''' | |||
|- | |||
| style="text-align: left;" | [[file:SummonStoneBall.png]] Summon Stone Ball | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
|When dealing damage with a '''Mage, Wizard, High Wizard, Warlock,''' or '''Arch Mage''' ''Fire'' elemental spell, there is a chance to summon a ''Stone Ball''. | |||
These ''Stone Balls'' can be used with ''Release'' or ''Tetra Vortex''. | |||
A maximum of 5 ''Elemental Balls'' may be active at once. | |||
'''Chance to summon: [1 x Skill Level]%''' | |||
|- | |||
| style="text-align: left;" | [[file:Release.png]] Release | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Magical, Single Target, Multiple Element | ||
| style="text-align: center;" | INT | | style="text-align: center;" | None | ||
|You can activate a spell, which is saved via ''Reading Spellbook'' or release your active ''Elemental Balls'' that are currently summoned to deal Magical damage to a Single Target. | |||
*'''[Lv 1]: Activate a saved spell.''' | |||
*'''[Lv 2]: Release all current ''Elemental Balls''.''' | |||
|- | |||
| style="text-align: left;" | [[file:DeathBound.png]] Freezing Spell | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | INT, Base Level | |||
|To preserve magic by ''Reading Spellbook'', ''Warlock'' has to learn the basic preserving skills. | |||
The number of magic that can be maintained increased depending on caster's '''Base Level''', and '''INT'''. | |||
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. | |||
|- | |||
| style="text-align: left;" | [[file:ReadingSpellbook.png]] Reading Spellbook | |||
| style="text-align: left;" | | |||
* '''Max Level''': 1 | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | Passive | |||
| style="text-align: center;" | None | |||
|''Warlocks'' can preserve their magic by reading spell books and can release those preserved spell with the ''Release'' Skill. | |||
However, Reading Spellbook can't save skills which are not learned yet. | |||
|- | |- | ||
|} | |} | ||
<noinclude>[[Category:Classes Info]]</noinclude> | <noinclude>[[Category:Classes Info]]</noinclude> | ||