Template:Ranger Skills: Difference between revisions
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|Carefully aim for a vital point on an enemy. | |Carefully aim for a vital point on an enemy. | ||
'''Fixed cast time: 0.3 seconds.''' | '''Fixed cast time: 0.3 seconds.''' | ||
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|Inflict damage to a target and enemies around it. | |Inflict damage to a target and enemies around it. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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|Increase damage dealt by ranged attacks except for Beast skills. | |Increase damage dealt by ranged attacks except for Beast skills. | ||
Ranged auto attacks have a chance to hit up to 4 times based on the skill's level. | Ranged auto attacks have a chance to hit up to 4 times based on the skill's level. | ||
'''Damage boost: [4 x skill level]%''' | '''Damage boost: [4 x skill level]%''' | ||
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|Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills. | |Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills. | ||
'''Damage boost: [10 x skill level]%''' | '''Damage boost: [10 x skill level]%''' | ||
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|Increase damage dealt by Trap skills, and increase the range of traps. | |Increase damage dealt by Trap skills, and increase the range of traps. | ||
'''Damage bonus: [4 x skill level]%''' | '''Damage bonus: [4 x skill level]%''' | ||
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|A maximum of 3 cluster bombs may can be placed at a time. | |A maximum of 3 cluster bombs may can be placed at a time. | ||
When triggered, deal damage to all enemies in the area. | When triggered, deal damage to all enemies in the area. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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The following traps are affected: | The following traps are affected: | ||
* Blast Mine | * '''Blast Mine''' | ||
* Sandman | * '''Sandman''' | ||
* Talkie Box | * '''Talkie Box''' | ||
* Firing Trap | * '''Firing Trap''' | ||
* Icebound Trap | * '''Icebound Trap''' | ||
* Cluster Bomb | * '''Cluster Bomb''' | ||
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|When this trap is activated, it deals damage and has a chance to cause the burning status. | |When this trap is activated, it deals damage and has a chance to cause the burning status. | ||
A maximum of two Firing traps may be placed at a time. | A maximum of two Firing traps may be placed at a time. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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|When this trap is activated, it deals damage and has a chance to cause the freezing status. | |When this trap is activated, it deals damage and has a chance to cause the freezing status. | ||
A maximum of two Icebound traps may be placed at a time. | A maximum of two Icebound traps may be placed at a time. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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Decreases damage taken from Brute, Plant, and Fish race monsters. | Decreases damage taken from Brute, Plant, and Fish race monsters. | ||
Increases physical damage dealt. | Increases physical damage dealt. | ||
'''Racial damage boost: [5 x skill level]%''' | '''Racial damage boost: [5 x skill level]%''' | ||
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When Camouflage is above level 3, allow the user to hide without walls. | When Camouflage is above level 3, allow the user to hide without walls. | ||
While hidden, there is a movement speed penalty which is reduced as this skill is leveled. | While hidden, there is a movement speed penalty which is reduced as this skill is leveled. | ||
Increases Critical hit rate. | Increases Critical hit rate. | ||
Using skills or attacking will cancel the Camouflage status. | Using skills or attacking will cancel the Camouflage status. | ||
'''Critical boost: [20 x skill level]''' | '''Critical boost: [20 x skill level]''' | ||
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|Immobilized a target and drains the target's SP every second. | |Immobilized a target and drains the target's SP every second. | ||
Electric shocker can not be removed with remove trap. | Electric shocker can not be removed with remove trap. | ||
A maximum of 3 Electric shocker traps can be set at once. | A maximum of 3 Electric shocker traps can be set at once. | ||
Note: Monsters do not have SP, that effect is meant for PVP purposes. | Note: Monsters do not have SP, that effect is meant for PVP purposes. | ||
'''SP Drain: [5 x skill level]%''' | '''SP Drain: [5 x skill level]%''' | ||
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|Summons a Warg. | |Summons a Warg. | ||
Re-using the skill returns the Warg to the wild. | Re-using the skill returns the Warg to the wild. | ||
This skill will fail if a falcon is summoned, unless Hawk Mastery is learned. | This skill will fail if a falcon is summoned, unless Hawk Mastery is learned. | ||
Increases damage dealt by Warg skills. | Increases damage dealt by Warg skills. | ||
'''Damage boost: [2 x skill level]%''' | '''Damage boost: [2 x skill level]%''' | ||
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|Train your Warg to more effectively rip into your enemies with it's teeth. | |Train your Warg to more effectively rip into your enemies with it's teeth. | ||
Increases damage dealt by Warg skills. | Increases damage dealt by Warg skills. | ||
'''Damage boost: [2 x skill level]%''' | '''Damage boost: [2 x skill level]%''' | ||
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|Commands your Warg to attack an enemy. | |Commands your Warg to attack an enemy. | ||
When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat. | When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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|Commands your Warg to brutalize an enemy. | |Commands your Warg to brutalize an enemy. | ||
Has a chance to immobilize the target. | Has a chance to immobilize the target. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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|Allows a ranger to mount their Warg. | |Allows a ranger to mount their Warg. | ||
Using this skill again will dismount. | Using this skill again will dismount. | ||
When mounted, only Warg, Falcon or Trap skills are able to be used. | When mounted, only Warg, Falcon or Trap skills are able to be used. | ||
Leveling this skill increases movement speed while mounted. | Leveling this skill increases movement speed while mounted. | ||
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The Warg charges forward, dealing damage to the first enemy it collides with. | The Warg charges forward, dealing damage to the first enemy it collides with. | ||
Re-using the skill will stop it. | Re-using the skill will stop it. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||