Template:Hunter Skills: Difference between revisions
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* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active/Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Calls a falcon to help with the hunt. | ||
If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned. | |||
Each level increases the damage dealt by Falcon skills. | |||
''' | '''Damage boost: [1 x skill level]%''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:BlitzBeat.png]] Blitz Beat | | style="text-align: left;" | [[file:BlitzBeat.png]] Blitz Beat | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | LUK | ||
|Commands your falcon to attack a group of enemies around a target. | |||
When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat. | |||
''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:SteelCrow.png]] Steel Crow | | style="text-align: left;" | [[file:SteelCrow.png]] Steel Crow | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Increase the damage dealt by Falcon skills | ||
''' | '''Damage boost: [1 x skill level]%''' | ||
|- | |- | ||
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| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | LUK | ||
| | |Commands your falcon to attack a group of enemies. | ||
''' | '''Damage: TBD''' | ||
|- | |- | ||
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| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | NONE | ||
| | |Causes an enemy, and enemies around it to be inflicted with the Sleep status. | ||
''' | '''Sleep Chance: TBD''' | ||
|- | |- | ||
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| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Melee, Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |Set a trap, which will automatically explode after a duration, or when an enemy steps on it. | ||
The damage dealt is split among enemies hit. | |||
'''Damage: TBD''' | '''Damage: TBD''' | ||
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| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. | ||
|- | |- | ||
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| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Sets a trap which will emit intense light when stepped on, which can cause the Blind status. | ||
''' | '''Blind chance: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:FreezingTrap.png]] Freezing Trap | | style="text-align: left;" | [[file:FreezingTrap.png]] Freezing Trap | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Melee, Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | INT | ||
| | |Set a trap which will deal damage and Freeze an enemy when stepped on. | ||
'''Damage | '''Damage: TBD''' | ||
'''Freeze chance: TBD''' | |||
|- | |- | ||
| style="text-align: left;" | [[file:AnkleSnare.png]] Ankle Snare | | style="text-align: left;" | [[file:AnkleSnare.png]] Ankle Snare | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | Single target | ||
| style="text-align: center;" | | | style="text-align: center;" | NONE | ||
| | |Set a trap that will bind an enemy to the ground for the skill's duration. | ||
''' | '''Duration: TBD''' | ||
|- | |- | ||
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| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | Max HP | | style="text-align: center;" | Max HP | ||
| | |Sets a trap which will drain SP from enemies. | ||
Note: Monsters do not have SP, so this is mainly for PVP purposes. | |||
''' | '''SP drain: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:TalkieBox.png]] Talkie Box | | style="text-align: left;" | [[file:TalkieBox.png]] Talkie Box | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 1 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | For Fun | ||
| style="text-align: center;" | | | style="text-align: center;" | NONE | ||
| | |Sets a trap which will display a prepared message for the person who triggers it. | ||
|- | |- | ||
| style="text-align: left;" | [[file:LandMine.png]] Land Mine | | style="text-align: left;" | [[file:LandMine.png]] Land Mine | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE (in a single cell) | ||
| style="text-align: center;" | | | style="text-align: center;" | INT | ||
| | |Sets a trap which will explode when an enemy steps on it. | ||
''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:RemoveTrap.png]] Remove Trap | | style="text-align: left;" | [[file:RemoveTrap.png]] Remove Trap | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 1 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Removes a trap that has been set, as well as retrieve the trap used. | ||
|- | |- | ||
| style="text-align: left;" | [[file:SpringTrap.png]] Spring Trap | | style="text-align: left;" | [[file:SpringTrap.png]] Spring Trap | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Support, Debuff | | style="text-align: center;" | Support, Debuff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Commands your Falcon to remove a set trap from a distance. | ||
''' | '''Range: [3 x skill level]''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Snipe.png]] Snipe | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | Adaptable | ||
| style="text-align: center;" | | | style="text-align: center;" | DEX | ||
| | |When learned, allows Hunting skills to have a chance to trigger the Snipe status. | ||
When using single target skills, the Snipe status has a chance to activate. | |||
When using AOE skills, the AOE Snipe status has a chance to activate. | |||
These statuses will cancel if Snipe is used, or if the other type is triggered. | |||
When using Snipe, deal damage depending on which Snipe status is active. | |||
''' | '''No status: No additional scaling''' | ||
'''Snipe status Damage: [total DEX x 3 x skill level]%''' | |||
''' | '''AOE Snipe status Damage: [total DEX x 1.5 x skill level]%''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:WindWalk.png]] Wind Walk | | style="text-align: left;" | [[file:WindWalk.png]] Wind Walk | ||
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* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Increases movement speed and FLEE rate of yourself and party members. | ||
The movement speed bonus does not stack with other similar buff effects. | |||
''' | '''Flee bonus: [5 x skill level]''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:Detect.png]] Detect | | style="text-align: left;" | [[file:Detect.png]] Detect | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 4 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Commands your falcon to detect hidden characters from a distance. | ||
''' | '''Range: [1 + 2 x skill level]''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:TrueSight.png]] True Sight | | style="text-align: left;" | [[file:TrueSight.png]] True Sight | ||
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* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Increases the user's stats, critical, HIT rate and damage dealt with skills. | ||
''' | '''Stat bonus: +5 all stats''' | ||
'''HIT bonus: [3 x skill level]%''' | |||
'''Critical bonus: [1 x skill level]''' | |||
'''Damage bonus: [2 x skill level]%''' | |||
|- | |- | ||
| style="text-align: left;" | [[file:BeastStrafing.png]] Beast Strafing | | style="text-align: left;" | [[file:BeastStrafing.png]] Beast Strafing | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': | ||
| style="text-align: center;" | | Soul Link | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | Single target, AOE | ||
| style="text-align: center;" | LUK | |||
| | |Combine the power of the hunter and their beast companions. | ||
When using Beast Strafing, | |||
If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat. | |||
If Hawk Rush is leveled, also cast Hawk Rush. | |||
If you have a warg, and Warg Strike is leveled, also cast Warg Strike. | |||
''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:PhantasmicArrow.png]] Phantasmic Arrow | | style="text-align: left;" | [[file:PhantasmicArrow.png]] Phantasmic Arrow | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': | ||
| style="text-align: center;" | | Platinum Skill | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target | ||
| style="text-align: center;" | DEX | |||
| | |Shoot a magic arrow, without requiring an actual arrow equipped. | ||
Knocks back the target by 3 cells. | |||
''' | '''Damage: TBD''' | ||
|- | |- | ||
|} | |} | ||
<noinclude>[[Category:Classes Info]]</noinclude> | <noinclude>[[Category:Classes Info]]</noinclude> | ||
Latest revision as of 14:32, 28 March 2023
| Name | Level | Type | Damage | Scaling | Description |
|---|---|---|---|---|---|
| File:BeastMastery.png Beast Mastery |
|
Passive | Passive | None | Increases damage against Brute and Insect race monsters.
Increases damage dealt by Falcon and Warg skills. Damage increase: [4 x skill level]% Falcon and Warg damage: [1 x Skill Level]% |
| File:FalconryMastery.png Falconry Mastery |
|
Active/Passive | Passive | None | Calls a falcon to help with the hunt.
If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned. Each level increases the damage dealt by Falcon skills. Damage boost: [1 x skill level]% |
| File:BlitzBeat.png Blitz Beat |
|
Ranged | AOE | LUK | Commands your falcon to attack a group of enemies around a target.
When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat. Damage: TBD |
| File:SteelCrow.png Steel Crow |
|
Passive | Passive | None | Increase the damage dealt by Falcon skills
Damage boost: [1 x skill level]% |
| File:FalconAssault.png Falcon Assault |
|
Ranged | AOE | LUK | Commands your falcon to attack a group of enemies.
Damage: TBD |
| File:Sandman.png Sandman |
|
Trap | AOE | NONE | Causes an enemy, and enemies around it to be inflicted with the Sleep status.
Sleep Chance: TBD |
| File:BlastMine.png Blast Mine |
|
Melee, Trap | AOE | INT | Set a trap, which will automatically explode after a duration, or when an enemy steps on it.
The damage dealt is split among enemies hit. Damage: TBD |
| File:SkidTrap.png Skid Trap |
|
Trap | Single Target | None | Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. |
| File:Flasher.png Flasher |
|
Trap | AOE | None | Sets a trap which will emit intense light when stepped on, which can cause the Blind status.
Blind chance: TBD |
| File:FreezingTrap.png Freezing Trap |
|
Melee, Trap | AOE | INT | Set a trap which will deal damage and Freeze an enemy when stepped on.
Damage: TBD Freeze chance: TBD |
| File:AnkleSnare.png Ankle Snare |
|
Trap | Single target | NONE | Set a trap that will bind an enemy to the ground for the skill's duration.
Duration: TBD |
| File:ShockwaveTrap.png Shockwave Trap |
|
Trap | AOE | Max HP | Sets a trap which will drain SP from enemies.
Note: Monsters do not have SP, so this is mainly for PVP purposes. SP drain: TBD |
| File:TalkieBox.png Talkie Box |
|
Trap | For Fun | NONE | Sets a trap which will display a prepared message for the person who triggers it. |
| File:LandMine.png Land Mine |
|
Trap | AOE (in a single cell) | INT | Sets a trap which will explode when an enemy steps on it.
Damage: TBD |
| File:RemoveTrap.png Remove Trap |
|
Active | Support | None | Removes a trap that has been set, as well as retrieve the trap used. |
| File:SpringTrap.png Spring Trap |
|
Active | Support, Debuff | None | Commands your Falcon to remove a set trap from a distance.
Range: [3 x skill level] |
| File:Snipe.png Snipe |
|
Ranged | Adaptable | DEX | When learned, allows Hunting skills to have a chance to trigger the Snipe status.
When using single target skills, the Snipe status has a chance to activate. When using AOE skills, the AOE Snipe status has a chance to activate. These statuses will cancel if Snipe is used, or if the other type is triggered. When using Snipe, deal damage depending on which Snipe status is active. No status: No additional scaling Snipe status Damage: [total DEX x 3 x skill level]% AOE Snipe status Damage: [total DEX x 1.5 x skill level]% |
| File:WindWalk.png Wind Walk |
|
Active | Buff | None | Increases movement speed and FLEE rate of yourself and party members.
The movement speed bonus does not stack with other similar buff effects. Flee bonus: [5 x skill level] |
| File:Detect.png Detect |
|
Active | Support | None | Commands your falcon to detect hidden characters from a distance.
Range: [1 + 2 x skill level] |
| File:TrueSight.png True Sight |
|
Active | Buff | None | Increases the user's stats, critical, HIT rate and damage dealt with skills.
Stat bonus: +5 all stats HIT bonus: [3 x skill level]% Critical bonus: [1 x skill level] Damage bonus: [2 x skill level]% |
| File:BeastStrafing.png Beast Strafing |
Soul Link |
Ranged | Single target, AOE | LUK | Combine the power of the hunter and their beast companions.
When using Beast Strafing, If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat. If Hawk Rush is leveled, also cast Hawk Rush. If you have a warg, and Warg Strike is leveled, also cast Warg Strike. Damage: TBD |
| File:PhantasmicArrow.png Phantasmic Arrow |
Platinum Skill |
Ranged | Single Target | DEX | Shoot a magic arrow, without requiring an actual arrow equipped.
Knocks back the target by 3 cells. Damage: TBD |