Template:Hunter Skills: Difference between revisions
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! style="text-align: center; font-weight: bold; width: 40%;" | Description | ! style="text-align: center; font-weight: bold; width: 40%;" | Description | ||
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| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:BeastMastery.png]] Beast Mastery | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| Line 22: | Line 22: | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:FalconryMastery.png]] Falconry Mastery | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active/Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Calls a falcon to help with the hunt. | ||
If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned. | |||
''' | Each level increases the damage dealt by Falcon skills. | ||
'''Damage boost: [1 x skill level]%''' | |||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:BlitzBeat.png]] Blitz Beat | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | LUK | ||
|Commands your falcon to attack a group of enemies around a target. | |||
When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat. | |||
''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:SteelCrow.png]] Steel Crow | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | | | style="text-align: center;" | Passive | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Increase the damage dealt by Falcon skills | ||
''' | '''Damage boost: [1 x skill level]%''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:FalconAssault.png]] Falcon Assault | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Ranged | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | LUK | ||
| | |Commands your falcon to attack a group of enemies. | ||
''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Sandman.png]] Sandman | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | | | style="text-align: center;" | NONE | ||
| | |Causes an enemy, and enemies around it to be inflicted with the Sleep status. | ||
''' | '''Sleep Chance: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:BlastMine.png]] Blast Mine | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Melee, Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |Set a trap, which will automatically explode after a duration, or when an enemy steps on it. | ||
The damage dealt is split among enemies hit. | |||
'''Damage: TBD''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:SkidTrap.png]] Skid Trap | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | Single Target | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:Flasher.png]] Flasher | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Sets a trap which will emit intense light when stepped on, which can cause the Blind status. | ||
''' | '''Blind chance: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:FreezingTrap.png]] Freezing Trap | ||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Melee, Trap | |||
| style="text-align: center;" | AOE | |||
| style="text-align: center;" | INT | |||
|Set a trap which will deal damage and Freeze an enemy when stepped on. | |||
'''Damage: TBD''' | |||
'''Freeze chance: TBD''' | |||
|- | |||
| style="text-align: left;" | [[file:AnkleSnare.png]] Ankle Snare | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | Single target | ||
| style="text-align: center;" | | | style="text-align: center;" | NONE | ||
|Set a trap that will bind an enemy to the ground for the skill's duration. | |||
'''Duration: TBD''' | |||
|- | |||
| style="text-align: left;" | [[file:ShockwaveTrap.png]] Shockwave Trap | |||
| style="text-align: left;" | | |||
* '''Max Level''': 5 | |||
| style="text-align: center;" | Trap | |||
| style="text-align: center;" | AOE | |||
| style="text-align: center;" | Max HP | |||
| | |Sets a trap which will drain SP from enemies. | ||
Note: Monsters do not have SP, so this is mainly for PVP purposes. | |||
''' | '''SP drain: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file: | | style="text-align: left;" | [[file:TalkieBox.png]] Talkie Box | ||
| style="text-align: left;" | | |||
* '''Max Level''': 1 | |||
| style="text-align: center;" | Trap | |||
| style="text-align: center;" | For Fun | |||
| style="text-align: center;" | NONE | |||
|Sets a trap which will display a prepared message for the person who triggers it. | |||
|- | |||
| style="text-align: left;" | [[file:LandMine.png]] Land Mine | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | Trap | ||
| style="text-align: center;" | | | style="text-align: center;" | AOE (in a single cell) | ||
| style="text-align: center;" | INT | | style="text-align: center;" | INT | ||
| | |Sets a trap which will explode when an enemy steps on it. | ||
'''Damage: TBD''' | '''Damage: TBD''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:RemoveTrap.png]] Remove Trap | |||
| style="text-align: left;" | | |||
* '''Max Level''': 1 | |||
| style="text-align: center;" | Active | |||
| style="text-align: center;" | Support | |||
| style="text-align: center;" | None | |||
| style="text-align: left;" | [[file: | |Removes a trap that has been set, as well as retrieve the trap used. | ||
|- | |||
| style="text-align: left;" | [[file:SpringTrap.png]] Spring Trap | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 5 | * '''Max Level''': 5 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Support, Debuff | ||
| style="text-align: center;" | Max | | style="text-align: center;" | None | ||
|Commands your Falcon to remove a set trap from a distance. | |||
'''Range: [3 x skill level]''' | |||
|- | |||
| style="text-align: left;" | [[file:Snipe.png]] Snipe | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Ranged | |||
| style="text-align: center;" | Adaptable | |||
| style="text-align: center;" | DEX | |||
|When learned, allows Hunting skills to have a chance to trigger the Snipe status. | |||
When using single target skills, the Snipe status has a chance to activate. | |||
When using AOE skills, the AOE Snipe status has a chance to activate. | |||
These statuses will cancel if Snipe is used, or if the other type is triggered. | |||
When using Snipe, deal damage depending on which Snipe status is active. | |||
'''No status: No additional scaling''' | |||
'''Snipe status Damage: [total DEX x 3 x skill level]%''' | |||
'''AOE Snipe status Damage: [total DEX x 1.5 x skill level]%''' | |||
|- | |||
| style="text-align: left;" | [[file:WindWalk.png]] Wind Walk | |||
| style="text-align: left;" | | |||
* '''Max Level''': 10 | |||
| style="text-align: center;" | Active | |||
| style="text-align: center;" | Buff | |||
| style="text-align: center;" | None | |||
|Increases movement speed and FLEE rate of yourself and party members. | |||
The movement speed bonus does not stack with other similar buff effects. | |||
''' | '''Flee bonus: [5 x skill level]''' | ||
|- | |- | ||
| style="text-align: left;" | [[file:Detect.png]] Detect | |||
| style="text-align: left;" | | |||
* '''Max Level''': 4 | |||
| style="text-align: center;" | Active | |||
| style="text-align: center;" | Support | |||
| style="text-align: center;" | None | |||
|Commands your falcon to detect hidden characters from a distance. | |||
| style="text-align: left;" | [[file: | '''Range: [1 + 2 x skill level]''' | ||
|- | |||
| style="text-align: left;" | [[file:TrueSight.png]] True Sight | |||
| style="text-align: left;" | | | style="text-align: left;" | | ||
* '''Max Level''': 10 | * '''Max Level''': 10 | ||
| style="text-align: center;" | Active | | style="text-align: center;" | Active | ||
| style="text-align: center;" | | | style="text-align: center;" | Buff | ||
| style="text-align: center;" | None | | style="text-align: center;" | None | ||
| | |Increases the user's stats, critical, HIT rate and damage dealt with skills. | ||
'''Stat bonus: +5 all stats''' | |||
'''HIT bonus: [3 x skill level]%''' | |||
'''Critical bonus: [1 x skill level]''' | |||
'''Damage bonus: [2 x skill level]%''' | |||
|- | |||
| style="text-align: left;" | [[file:BeastStrafing.png]] Beast Strafing | |||
| style="text-align: left;" | | |||
* '''Max Level''': | |||
Soul Link | |||
| style="text-align: center;" | Ranged | |||
| style="text-align: center;" | Single target, AOE | |||
| style="text-align: center;" | LUK | |||
|Combine the power of the hunter and their beast companions. | |||
When using Beast Strafing, | |||
If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat. | |||
If Hawk Rush is leveled, also cast Hawk Rush. | |||
If you have a warg, and Warg Strike is leveled, also cast Warg Strike. | |||
''' | '''Damage: TBD''' | ||
|- | |||
| style="text-align: left;" | [[file:PhantasmicArrow.png]] Phantasmic Arrow | |||
| style="text-align: left;" | | |||
* '''Max Level''': | |||
Platinum Skill | |||
| style="text-align: center;" | Ranged | |||
| style="text-align: center;" | Single Target | |||
| style="text-align: center;" | DEX | |||
|Shoot a magic arrow, without requiring an actual arrow equipped. | |||
Knocks back the target by 3 cells. | |||
'''Damage: TBD''' | |||
|- | |- | ||
|} | |} | ||
<noinclude>[[Category:Classes Info]]</noinclude> | <noinclude>[[Category:Classes Info]]</noinclude> | ||