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|name4=Wind Hawk
|name4=Wind Hawk
|img4=Sprite_WindHawk
|img4=Sprite_WindHawk
|str=1/120
|str=1
|agi=100
|agi=100
|vit=100-120
|vit=100-120
|int=1
|int=1/130
|dex=80/120
|dex=80/130
|luk=Rest
|luk=Rest
|pow=8
|pow=7
|sta=5
|sta=4
|wis=3
|wis=5
|spl=5
|spl=4
|con=6
|con=9
|crt=6
|crt=4
}}
}}
Latest revision as of 14:08, 28 March 2023
Hunter
Sniper
Ranger
Wind Hawk
Stats Recommendations
STR
AGI
VIT
INT
DEX
LUK
1
100
100-120
1/130
80/130
Rest
Trait Stats
POW
STA
WIS
SPL
CON
CRT
7
4
5
4
9
4
The Hunter classes are simple, yet versatile DPS classes, which can deal multiple types of damage, including ranged, melee, AOE and single target.
Their main builds are:
Hunting (bow skills)
Traps
Beast auto-attack
Hunting skills rely on being at a distance to deal increased damage. Most of the skills in this build get an additional damage multiplier if you're more than 5 cells away from the target.
The Trap build relies on heavy set up to deal immense damage all at once, by placing multiple traps in an area, then either detonating them, or leading enemies to walk on them.
Finally, the Beast auto-attack build uses falcon and warg skills, which can automatically trigger while attacking. There is also a sub-build when Soul Linked, which allows you to simultaneously cast Blitz beat, Warg strike and Hawk rush (if learned) all at once, with Beast strafing.
Increase damage dealt to all size monsters when equipped with the following weapons:
One-Handed Swords
Two Handed Swords
Daggers
Damage Increase : 1% per skill level
Double Strafe
Max Level: 10
Ranged
Single Target
DEX
Fires two arrows at a target.
Hits twice
Damage: [10% of total DEX x skill level]% per hit
Arrow Shower
Max Level: 10
Ranged
AOE
DEX
Fires multiple arrows at a target area.
Enemies that receive damage will be knocked 2 cells in a direction, depending on where the arrow shower was placed.
Damage: [10% of total DEX x skill level]%
Owl's Eye
Max Level: 10
Passive
Passive
None
Increases DEX
DEX bonus: [1 x skill level]
Vulture's eye
Max Level: 10
Passive
Passive
None
Increases range and HIT when equipped with a bow class weapon.
Range bonus: [skill level]HIT bonus: [skill level]%
Improve Concentration
Max Level: 10
Active
Buff
None
Increases DEX and AGI for the caster.
Also reveals nearby hidden characters around the caster.
DEX and AGI bonus: [3 + 1 x skill level]%Duration:
Disengage
Max Level: Platinum Skill
Melee
AOE
DEX
Push back all enemies or traps in the target area.
Damage: [DEX x 3]%
Arrow Crafting
Max Level: Platinum Skill
Active
Crafting
NONE
Creates arrows from specific items.
The kind of arrows produced, as well as the amount, is determined by the items used.
This skill will fail if the user has more than 70% of their max weight.
Hunter & Sniper
Name
Level
Type
Damage
Scaling
Description
Beast Mastery
Max Level: 10
Passive
Passive
None
Increases damage against Brute and Insect race monsters.
Increases damage dealt by Falcon and Warg skills.
Damage increase: [4 x skill level]%
Falcon and Warg damage: [1 x Skill Level]%
Falconry Mastery
Max Level: 10
Active/Passive
Passive
None
Calls a falcon to help with the hunt.
If the player has a Warg summoned, this skill will fail, unless Hawk Mastery is learned.
Each level increases the damage dealt by Falcon skills.
Damage boost: [1 x skill level]%
Blitz Beat
Max Level: 10
Ranged
AOE
LUK
Commands your falcon to attack a group of enemies around a target.
When learned, add a chance to auto-cast Blitz Beat when auto attacking. The chance is based on the user's LUK stat.
Damage: TBD
Steel Crow
Max Level: 10
Passive
Passive
None
Increase the damage dealt by Falcon skills
Damage boost: [1 x skill level]%
Falcon Assault
Max Level: 10
Ranged
AOE
LUK
Commands your falcon to attack a group of enemies.
Damage: TBD
Sandman
Max Level: 10
Trap
AOE
NONE
Causes an enemy, and enemies around it to be inflicted with the Sleep status.
Sleep Chance: TBD
Blast Mine
Max Level: 10
Melee, Trap
AOE
INT
Set a trap, which will automatically explode after a duration, or when an enemy steps on it.
The damage dealt is split among enemies hit.
Damage: TBD
Skid Trap
Max Level: 5
Trap
Single Target
None
Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Flasher
Max Level: 5
Trap
AOE
None
Sets a trap which will emit intense light when stepped on, which can cause the Blind status.
Blind chance: TBD
Freezing Trap
Max Level: 10
Melee, Trap
AOE
INT
Set a trap which will deal damage and Freeze an enemy when stepped on.
Damage: TBD
Freeze chance: TBD
Ankle Snare
Max Level: 5
Trap
Single target
NONE
Set a trap that will bind an enemy to the ground for the skill's duration.
Duration: TBD
Shockwave Trap
Max Level: 5
Trap
AOE
Max HP
Sets a trap which will drain SP from enemies.
Note: Monsters do not have SP, so this is mainly for PVP purposes.
SP drain: TBD
Talkie Box
Max Level: 1
Trap
For Fun
NONE
Sets a trap which will display a prepared message for the person who triggers it.
Land Mine
Max Level: 10
Trap
AOE (in a single cell)
INT
Sets a trap which will explode when an enemy steps on it.
Damage: TBD
Remove Trap
Max Level: 1
Active
Support
None
Removes a trap that has been set, as well as retrieve the trap used.
Spring Trap
Max Level: 5
Active
Support, Debuff
None
Commands your Falcon to remove a set trap from a distance.
Range: [3 x skill level]
Snipe
Max Level: 10
Ranged
Adaptable
DEX
When learned, allows Hunting skills to have a chance to trigger the Snipe status.
When using single target skills, the Snipe status has a chance to activate.
When using AOE skills, the AOE Snipe status has a chance to activate.
These statuses will cancel if Snipe is used, or if the other type is triggered.
When using Snipe, deal damage depending on which Snipe status is active.
No status: No additional scaling
Snipe status Damage: [total DEX x 3 x skill level]%
AOE Snipe status Damage: [total DEX x 1.5 x skill level]%
Wind Walk
Max Level: 10
Active
Buff
None
Increases movement speed and FLEE rate of yourself and party members.
The movement speed bonus does not stack with other similar buff effects.
Flee bonus: [5 x skill level]
Detect
Max Level: 4
Active
Support
None
Commands your falcon to detect hidden characters from a distance.
Range: [1 + 2 x skill level]
True Sight
Max Level: 10
Active
Buff
None
Increases the user's stats, critical, HIT rate and damage dealt with skills.
Stat bonus: +5 all statsHIT bonus: [3 x skill level]%Critical bonus: [1 x skill level]Damage bonus: [2 x skill level]%
Beast Strafing
Max Level:
Soul Link
Ranged
Single target, AOE
LUK
Combine the power of the hunter and their beast companions.
When using Beast Strafing,
If you have a falcon, and Blitz Beat is leveled, also cast Blitz Beat.
If Hawk Rush is leveled, also cast Hawk Rush.
If you have a warg, and Warg Strike is leveled, also cast Warg Strike.
Damage: TBD
Phantasmic Arrow
Max Level:
Platinum Skill
Ranged
Single Target
DEX
Shoot a magic arrow, without requiring an actual arrow equipped.
Knocks back the target by 3 cells.
Damage: TBD
Ranger
Name
Level
Type
Damage
Scaling
Description
Aimed Bolt
Max Level: 10
Ranged, Hunting
Single Target
DEX
Carefully aim for a vital point on an enemy.
Fixed cast time: 0.3 seconds.
Damage: TBD
Arrow Storm
Max Level: 10
Ranged, Hunting
AOE
DEX
Inflict damage to a target and enemies around it.
Damage: TBD
Fear Breeze
Max Level: 5
Active
Buff
NONE
Increase damage dealt by ranged attacks except for Beast skills.
Ranged auto attacks have a chance to hit up to 4 times based on the skill's level.
Damage boost: [4 x skill level]%
Unlimit
Max Level: 5
Active
Buff
NONE
Use the power of Ulle, the god of hunting and archery, to increase damage dealt by ranged attacks, except Beast skills.
Damage boost: [10 x skill level]%
Trap Research
Max Level: 10
Passive
Passive
None
Increase damage dealt by Trap skills, and increase the range of traps.
Damage bonus: [4 x skill level]%
Cluster Bomb
Max Level: 10
Melee, Trap
AOE
INT
A maximum of 3 cluster bombs may can be placed at a time.
When triggered, deal damage to all enemies in the area.
Damage: TBD
Magenta Trap
Max Level: 1
Trap
Single Target
NONE
A monster that steps on this trap has it's element changed to fire.
Does not affect boss type monsters or players.
Cobalt Trap
Max Level: 1
Trap
Single Target
NONE
A monster that steps on this trap has it's element changed to water.
Does not affect boss type monsters or players.
Maze Trap
Max Level: 1
Trap
Single Target
NONE
A monster that steps on this trap has it's element changed to earth.
Does not affect boss type monsters or players.
Verdure Trap
Max Level: 1
Trap
Single Target
NONE
A monster that steps on this trap has it's element changed to wind.
Does not affect boss type monsters or players.
Detonator
Max Level: 1
Active
Support
NONE
Immediately activates all traps in the target area.
The following traps are affected:
Blast Mine
Sandman
Talkie Box
Firing Trap
Icebound Trap
Cluster Bomb
Firing Trap
Max Level: 10
Melee, Trap
AOE
INT
When this trap is activated, it deals damage and has a chance to cause the burning status.
A maximum of two Firing traps may be placed at a time.
Damage: TBD
Icebound Trap
Max Level: 10
Melee, Trap
AOE
INT
When this trap is activated, it deals damage and has a chance to cause the freezing status.
A maximum of two Icebound traps may be placed at a time.
Damage: TBD
Ranger Main
Max Level: 10
Passive
Passive
NONE
Increases damage against Brute, Plant, and Fish race monsters.
Decreases damage taken from Brute, Plant, and Fish race monsters.
Increases physical damage dealt.
Racial damage boost: [5 x skill level]%Racial damage Reduction: [5 x skill level]%Physical damage boost: [2 x skill level]%
Camouflage
Max Level: 5
Active
Support
NONE
Allows the user to hide when near walls.
When Camouflage is above level 3, allow the user to hide without walls.
While hidden, there is a movement speed penalty which is reduced as this skill is leveled.
Increases Critical hit rate.
Using skills or attacking will cancel the Camouflage status.
Critical boost: [20 x skill level]
Electric Shocker
Max Level: 5
Trap
AOE, Debuff
NONE
Immobilized a target and drains the target's SP every second.
Electric shocker can not be removed with remove trap.
A maximum of 3 Electric shocker traps can be set at once.
Note: Monsters do not have SP, that effect is meant for PVP purposes.
SP Drain: [5 x skill level]%
Sensitive Keen
Max Level: 5
Active
AOE, Support
NONE
Uses the Warg's senses to reveal hidden traps and enemies.
Has a chance to attack enemies revealed with Warg Bite.
Warg Mastery
Max Level: 10
Active/Passive
Passive
NONE
Summons a Warg.
Re-using the skill returns the Warg to the wild.
This skill will fail if a falcon is summoned, unless Hawk Mastery is learned.
Increases damage dealt by Warg skills.
Damage boost: [2 x skill level]%
Tooth of Warg
Max Level: 10
Passive
Passive
None
Train your Warg to more effectively rip into your enemies with it's teeth.
Increases damage dealt by Warg skills.
Damage boost: [2 x skill level]%
Warg Strike
Max Level: 10
Ranged, Beast
Single Target
LUK
Commands your Warg to attack an enemy.
When learned, add a chance to auto-cast Warg Strike when auto attacking. The chance is based on the user's LUK stat.
Damage: TBD
Warg Bite
Max Level: 10
Ranged, Beast
Single Target
LUK
Commands your Warg to brutalize an enemy.
Has a chance to immobilize the target.
Damage: TBD
Warg Rider
Max Level: 3
Active
Support
NONE
Allows a ranger to mount their Warg.
Using this skill again will dismount.
When mounted, only Warg, Falcon or Trap skills are able to be used.
Leveling this skill increases movement speed while mounted.
Warg Dash
Max Level: 1
Ranged, Beast
Single Target, Support
LUK
Usable only when mounted.
The Warg charges forward, dealing damage to the first enemy it collides with.
Re-using the skill will stop it.
Damage: TBD
Wind Hawk
Name
Level
Type
Damage
Scaling
Description
Crescive Bolt
Max Level: 10
Ranged, Hunting
Single Target
DEX
Shoot an arrow at a target, and grant the user a stacking buff that increases Hunting skill damage by 5% per stack.
A maximum of 3 stacks can be active at a time.
Damage: TBD
Galestorm
Max Level: 10
Ranged, Hunting
AOE
DEX
Fires a hail of arrows at a target enemy, and enemies around it.
If three or more enemies are hit, recover 10 AP.
Damage: TBD
Calamity Gale
Max Level: 1
Active
Buff
NONE
Grants the user both the Unlimit and Calamity Gale buffs.
Calamity Gale increases the damage dealt by ranged skills by 40% and increases the base damage of Galestorm.
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Does stack with Wind Sign
Nature Friendly
Max Level: 10
Passive
Passive
NONE
Increase damage dealt by Beast skills.
Increases the chance to proc Hawk Rush when auto attacking.
Damage boost: [2 x skill level]%
Wind Sign
Max Level: 5
Active
Debuff
NONE
Marks the target with a Wind Sign.
Attacking a target with a Wind Sign has a chance to generate AP.
The mark is still visible when the target is hiding, cloaking or cloaking exceed.
AP chance: [8 + 6 x skill level]%
Advanced Trap
Max Level: 5
Passive
Passive
NONE
Increases the power of Trap skills.
When using traps that deal damage, and Advanced Trap is level 3 or higher, non-Wind Hawk traps generate 1 additional AP.
Damage boost: [skill level]%
Solid Trap
Max Level: 5
Melee, Trap
AOE
INT
Places a trap, which inflicts earth elemental damage over time for the trap's duration.
Has a chance to inflict the Concretion status.
The damage of this skill is based on the max level learned, instead of the level used.
Each level has a different duration.
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Concretion chance: TBD
Damage: TBD
Deepblind Trap
Max Level: 5
Melee, Trap
AOE
INT
Places a trap, which inflicts shadow elemental damage over time for the trap's duration.
Has a chance to inflict the Deep Blind status.
The damage of this skill is based on the max level learned, instead of the level used.
Each level has a different duration.
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Deep Blind chance: TBD
Damage: TBD
Flame Trap
Max Level: 5
Melee, Trap
AOE
INT
Places a trap, which inflicts fire elemental damage over time for the trap's duration.
Has a chance to inflict the Conflagration status.
The damage of this skill is based on the max level learned, instead of the level used.
Each level has a different duration.
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Conflagration chance: TBD
Damage: TBD
Swift Trap
Max Level: 5
Melee, Trap
AOE
INT
Places a trap, which inflicts wind elemental damage over time for the trap's duration.
Has a chance to inflict the Torrent status.
The damage of this skill is based on the max level learned, instead of the level used.
Each level has a different duration.
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Torrent chance: TBD
Damage: TBD
Hawk Mastery
Max Level: 10
Active/Passive
Passive
None
Trains a Hawk to follow your orders.
The Hawk can be trained along with a Warg.
The chance to trigger Warg Strike is reduced to 1/3 when a Hawk and Warg are summoned together.
Increases the damage dealt by Falcon skills.
Damage boost: [2 x skill level]%
Hawk Rush
Max Level: 10
Ranged, Beast
AOE
INT
Orders your Hawk to inflict ranged damage to a target.
Also grants the ability to auto-cast Hawk Rush when auto attacking.
Damage: TBD
Auto-cast chance: [CON / 3]%
Hawk Boomerang
Max Level: 10
Ranged, Beast
AOE
INT
Orders your Hawk to inflict damage to the target.
When this skill is learned, skills will generate AP. Does not stack with other AP generating passives.
Does stack with Wind Sign.