'''Crusaders, Paladins, Royal Guard, and Imperial Guards''' are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic.
Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale off of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance.
The '''Knights, Lord Knights, Rune Knights, and Dragon Knights''' is a job focused on DPS, both single target and Area of Effect (AoE).
They're mainly a defensive class who can ride a Peco Peco or Gryphon, and use a ''shield'' and ''one-handed'' weapon. They are capable of using two-handed weapons, but they lose out on a lot of their kit by doing so.
They're glass cannon who could rode PecoPeco or Dragons.
Crusaders could be categorized as one of 4 main playstyles:
*Tank / Shield Skills
It typically uses either Swords or Lance weapon to deal damage, with Swords focusing on AoE damage and Spear focused on single target.
Crusaders, Paladins, Royal Guard, and Imperial Guards are jobs focused on tanking damage, ranged or melee physical DPS, and Holy magic.
Upon reaching fourth job, and gaining access to Attack Stance and Shield Stance, all of their builds become very flexible, and can either double down on damage or defense (not both at the same time). The stances allow the user to freely swap between extremely high damage, or extremely high defense, at the cost of the opposite. The exception is Shield skills, as they scale off of the player's DEF and MDEF, and by using attack stance, you lose your DEF and MDEF, making shield skills only deal 1 damage. So while using a shield build, you need to use Shield Stance.
They're mainly a defensive class who can ride a Peco Peco or Gryphon, and use a shield and one-handed weapon. They are capable of using two-handed weapons, but they lose out on a lot of their kit by doing so.
Crusaders could be categorized as one of 4 main playstyles:
All Stats +20%.
Movement Speed increases.
After duration, user becomes exhausted (Rebound): slower movement, natural HP/SP regen disabled.
Cannot be removed by Dispell.
Lv1: 6% HP/SP drained per sec for 10sLv2: 4% per sec for 15sLv3: 3% per sec for 20sLv4: 2% per sec for 25sLv5: 1% per sec for 30s
Imperial Guard
Name
Level
Type
Damage
Scaling
Description
Guard Stance
Max Level: 5
Active
Buff
None
Increases DEF and MDEF and enables usage of certain Shield skills.
Cancels Attack Stance if active.
DEF/MDEF boost: (50 × Skill Level)
Guardian Shield
Max Level: 5
Active
Support
None
Grants a shield to all party members that nullifies damage based on the user's Max HP.
Requires Guard Stance.
AP Cost: 100Shield Strength: (1 × Skill Level) × Max HP
Rebound Shield
Max Level: 5
Active
Buff
None
Reduces damage received through Devotion for 60 seconds.
Requires Guard Stance and Devotion.
Damage Reduction: (40 + 10 × Skill Level)%
Shield Mastery
Max Level: 10
Passive
Passive
None
Increases RES and damage dealt with Shield skills.
Grants AP when damaging enemies with skills (does not stack with other AP-passives).